This is mostly brought up by my desire to run a Dawnforge game, but I suppose it's applicable to any D&D campaign that wants to have a more epic, high-magic feel.
How do you make an adventure legendary for 1st-3rd level characters? I know that part of the reason to start with low level characters is for that feeling of "working your way up" that it gives you, but isn't there a way to bring that epix feeling to new adventurers?
One way might be to introduce small skirmishes on the edges of a greater conflict. Like Lord of the Rings, in which the hobbits face down ringwraiths early in the story. Maybe the heroes stop an invasion by goblin forces that serve as the forward scouting invasion party for a larger force. The problem there is that characters don't advance like they do in tales and stories; 13 encounters might last a whole novel in fiction, but it won't get D&D characters past level 2 in the game.
How do you break up the "humdrum" of low-level life for players seeking a more epic feel? Or do you simply start them at Level 5 or so and let them go? Since I want to run Dawnforge, I'd kinda like the players to be earning the Racial Talents and Transformations and such as they go, and that would necessitate leveling through the low levels. I could curve the XP tables more to make the lower levels faster, but that seems... dirty, somehow.
I'd rather write adventures that feel epic even for level 1 characters. So how do I do that? What have you done in the past?
Thanks!
How do you make an adventure legendary for 1st-3rd level characters? I know that part of the reason to start with low level characters is for that feeling of "working your way up" that it gives you, but isn't there a way to bring that epix feeling to new adventurers?
One way might be to introduce small skirmishes on the edges of a greater conflict. Like Lord of the Rings, in which the hobbits face down ringwraiths early in the story. Maybe the heroes stop an invasion by goblin forces that serve as the forward scouting invasion party for a larger force. The problem there is that characters don't advance like they do in tales and stories; 13 encounters might last a whole novel in fiction, but it won't get D&D characters past level 2 in the game.
How do you break up the "humdrum" of low-level life for players seeking a more epic feel? Or do you simply start them at Level 5 or so and let them go? Since I want to run Dawnforge, I'd kinda like the players to be earning the Racial Talents and Transformations and such as they go, and that would necessitate leveling through the low levels. I could curve the XP tables more to make the lower levels faster, but that seems... dirty, somehow.
I'd rather write adventures that feel epic even for level 1 characters. So how do I do that? What have you done in the past?
Thanks!