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Legendary Adventures: Epic 5E Kickstarter
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<blockquote data-quote="Mike Myler" data-source="post: 8229309" data-attributes="member: 6726030"><p>It <em><strong>is</strong></em> cool, I assure you. The playtest games were pretty incredible!</p><p>$10 for the UK and $16 for Europe in general (which is, I think, still cheaper than the core 5E books?)</p><p></p><p></p><p>1) That's not OGL. </p><p>2) You'll find some similar mechanics in the epic feats.</p><p>3) I wanted more depth than "here's a thing for ya". There's more support coming too (epic archetype features for all the 5E archetypes, OGL or not, will be going up on <a href="http://www.epic5e.com">www.epic5e.com</a> over the next month) but as mentioned above I wanted this to be an agile tool for Gamemasters. So the book is the middle ground, I guess, and then the website will get my overzealous bits. :3</p><p></p><p></p><p>I haven't read the other epic rules supplements for 5E, but I know 2CGaming has a bunch! I'm sure there are similarities (more attacking for everybody) but would be surprised if there aren't more differences (do their epic druids get to transform into the terrain itself? Epic sorcerers get free concentration? Warlocks pick up all the pact boons? Use of secondary archetypes?)</p><p>That's <em>also</em> why there are 50 monsters in the book. If you have 5E epic rules your group already likes then by all means use them—and also this very affordable bestiary of extra monsters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8229309, member: 6726030"] It [I][B]is[/B][/I] cool, I assure you. The playtest games were pretty incredible! $10 for the UK and $16 for Europe in general (which is, I think, still cheaper than the core 5E books?) 1) That's not OGL. 2) You'll find some similar mechanics in the epic feats. 3) I wanted more depth than "here's a thing for ya". There's more support coming too (epic archetype features for all the 5E archetypes, OGL or not, will be going up on [URL="http://www.epic5e.com"]www.epic5e.com[/URL] over the next month) but as mentioned above I wanted this to be an agile tool for Gamemasters. So the book is the middle ground, I guess, and then the website will get my overzealous bits. :3 I haven't read the other epic rules supplements for 5E, but I know 2CGaming has a bunch! I'm sure there are similarities (more attacking for everybody) but would be surprised if there aren't more differences (do their epic druids get to transform into the terrain itself? Epic sorcerers get free concentration? Warlocks pick up all the pact boons? Use of secondary archetypes?) That's [I]also[/I] why there are 50 monsters in the book. If you have 5E epic rules your group already likes then by all means use them—and also this very affordable bestiary of extra monsters. ;) [/QUOTE]
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