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Legendary Adventures: Epic 5E Kickstarter
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<blockquote data-quote="Mike Myler" data-source="post: 8244641" data-attributes="member: 6726030"><p><span style="font-size: 22px">To summarize</span></p><p></p><p><strong>Classes levels 21st-30th in <em>Legendary Adventures</em>:</strong> Not compatible with<em> Level Up.</em></p><p></p><p><strong>Monsters and other stuff in </strong><em><strong>Legendary Adventures</strong></em><strong>:</strong> Compatible with <em>Level Up.</em></p><p></p><p><strong>Why/How <em>Legendary Adventures </em>is not fully compatible with <em>Level Up</em>: </strong>Several elements of O5E class design are not present in <em>Level Up</em> (for example, fighters in <em>Level Up</em> do not have Action Surge) but appear in <em>Legendary Adventures </em>(like epic fighters getting another Action Surge at 30th level).</p><p>More importantly <em>Level Up</em> reinforces the social and exploration pillars (in addition to more tactical combat), and <em>Legendary Adventures</em> doesn't expand those principles in the same way. There are certainly pro-investigation and exploration features in <em>Legendary Adventures</em>, but there are no epic exploration knacks or epic combat maneuvers to continue the designs from <em>Level Up</em>.</p><p></p><p><em>Level Up </em>is compatible with all the core 5E material and I'd wager nearly all third party materials, excepting the rare few that fundamentally alter the core class design (in this case by extending that design by 50%). Every other book I've made or bought and every article I've edited is compatible—<strong>if it's a dungeon, an adventure, a monster, feats, spells, magic items, hazards, diseases, traps, tertiary systems, mass combat, <em>new</em> classes, or anything other than altering the core classes then <em>Level Up </em>is compatible with it.</strong></p><p>Aside from <em>Legendary Adventures </em>(and I haven't read them so I'm not sure, but I suspect 2CGaming's epic play materials might be in the same boat), <em>Level Up </em>is compatible with any 5E book in your library.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8244641, member: 6726030"] [SIZE=6]To summarize[/SIZE] [B]Classes levels 21st-30th in [I]Legendary Adventures[/I]:[/B] Not compatible with[I] Level Up.[/I] [B]Monsters and other stuff in [/B][I][B]Legendary Adventures[/B][/I][B]:[/B] Compatible with [I]Level Up.[/I] [B]Why/How [I]Legendary Adventures [/I]is not fully compatible with [I]Level Up[/I]: [/B]Several elements of O5E class design are not present in [I]Level Up[/I] (for example, fighters in [I]Level Up[/I] do not have Action Surge) but appear in [I]Legendary Adventures [/I](like epic fighters getting another Action Surge at 30th level). More importantly [I]Level Up[/I] reinforces the social and exploration pillars (in addition to more tactical combat), and [I]Legendary Adventures[/I] doesn't expand those principles in the same way. There are certainly pro-investigation and exploration features in [I]Legendary Adventures[/I], but there are no epic exploration knacks or epic combat maneuvers to continue the designs from [I]Level Up[/I]. [I]Level Up [/I]is compatible with all the core 5E material and I'd wager nearly all third party materials, excepting the rare few that fundamentally alter the core class design (in this case by extending that design by 50%). Every other book I've made or bought and every article I've edited is compatible—[B]if it's a dungeon, an adventure, a monster, feats, spells, magic items, hazards, diseases, traps, tertiary systems, mass combat, [I]new[/I] classes, or anything other than altering the core classes then [I]Level Up [/I]is compatible with it.[/B] Aside from [I]Legendary Adventures [/I](and I haven't read them so I'm not sure, but I suspect 2CGaming's epic play materials might be in the same boat), [I]Level Up [/I]is compatible with any 5E book in your library. [/QUOTE]
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