Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legendary Concentration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8222640" data-attributes="member: 20323"><p>My answer is "no, but." No, I don't want to see monsters breaking the concentration rule. It's mostly an elegant rule, there's nothing wrong with it for players or monsters, and it's just the spell list that needs a little fine-tuning regarding which spells require concentration.</p><p></p><p>BUT. I think monsters that have spells should be designed – far more often than they are currently – with magical effects that liberally break the spell mold in ways that thematically reinforce the monster and create more interesting combats.</p><p></p><p>To take your lich combo-casting <em>globe of invulnerability </em>and<em> cloudkill, </em>maybe your lich villain has mastery over a demiplane filled with <em>cloudkill </em>and<em> stinking cloud </em>spells that were blown away into the demiplane. Maybe instead of those spells you give him this power (which is very roughly designed as an inspirational example, not a perfectly playtested example):</p><p></p><p><strong><em>[EXCERPT]Dark Cloud (recharge 6). [/EXCERPT]</em>[EXCERPT][/excerpt]</strong>[EXCERPT]A billowing cloud of foul gases springs into existence in a 20-foot radius around the lich. The cloud is heavily obscured for all creatures within it, except for the lich who can see normally. Creatures outside of the cloud treat it as only lightly obscured. Maintaining this cloud requires its concentration. It lasts for 1 minute or until dispersed by a strong wind.</p><p></p><p>Any spell of 5th level or lower cast from outside the cloud can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the cloud, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.</p><p></p><p>When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.[/EXCERPT]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8222640, member: 20323"] My answer is "no, but." No, I don't want to see monsters breaking the concentration rule. It's mostly an elegant rule, there's nothing wrong with it for players or monsters, and it's just the spell list that needs a little fine-tuning regarding which spells require concentration. BUT. I think monsters that have spells should be designed – far more often than they are currently – with magical effects that liberally break the spell mold in ways that thematically reinforce the monster and create more interesting combats. To take your lich combo-casting [I]globe of invulnerability [/I]and[I] cloudkill, [/I]maybe your lich villain has mastery over a demiplane filled with [I]cloudkill [/I]and[I] stinking cloud [/I]spells that were blown away into the demiplane. Maybe instead of those spells you give him this power (which is very roughly designed as an inspirational example, not a perfectly playtested example): [B][I][EXCERPT]Dark Cloud (recharge 6). [/EXCERPT][/I][EXCERPT][/excerpt][/B][EXCERPT]A billowing cloud of foul gases springs into existence in a 20-foot radius around the lich. The cloud is heavily obscured for all creatures within it, except for the lich who can see normally. Creatures outside of the cloud treat it as only lightly obscured. Maintaining this cloud requires its concentration. It lasts for 1 minute or until dispersed by a strong wind. Any spell of 5th level or lower cast from outside the cloud can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the cloud, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.[/EXCERPT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legendary Concentration
Top