An early preview is yours for the next Mythic Monsters!
Mythic Monsters: Egypt brings you a dozen and one mythological monsters from the burning sands, verdant rivers, and crumbling ruins of ancient pharaohs. Egyptian myths and legends are some of the oldest in the world and influenced the religious and cultural traditions of many kingdoms and empires that followed. While they sometimes were seen as an ancient, exotic, and even decadent culture by the younger kingdoms, their monuments were so titanic, their artistry and iconography so vivid, and their tales and lore so intricate and often so strange that they enjoyed a sort of dual legendarium. The gods and monsters native to the tales of Egypt were one thing, and one that evolved over dynasties spanning milennia, but on top of their own indigenous stories Egypt became a source for all things mysterious. From the classical Greeks to Lovecraftian horror and beyond, any monster, magic, or mystery became more exotic and esoteric when its roots were traced to Egypt, and the same is true when invoking the tropes of Egypt in a fantasy setting or campaign.
Mythic Monsters: Egypt brings you an assortment of amazing adversaries for your heroes, ranging from CR 4 to (I haven't nailed down the final CR for the new ammut, but it will probably be in the high teens), starting with a squadron of sphinxes to confront your adventuring heroes from the hungry hunting hieracosphinx to the crass but clever criosphinx and the proud and noble androsphinx. Not all Egyptian monsters are adversaries, as honorable characters may find allies in the winged maftet and the wise two-headed uraeus. Others are every inch a menace, from hateful werecrocodiles and sinister sha and sacred sha carrying plagues in their wake to deadly scavenging scarab swarms and giant scarabs. Of course, much of the Egyptian legendarium in popular and fantasy culture centers around tombs and ruins, and mummies are far from the only inhabitants of the necropolis, as elemental ahkhats are literally a part of the buildings they guard, while mummified cursed kings and eternally vigilant pharaonic guardians guard their domains with jealous and zealous care. As if a dozen existing monsters were not enough, the vicious corpse-eating ammuts sit in judgment on the dead and the damned. For heroes that want to embody that Egyptian vibe for themselves, this book also provides a mythic version of the treasure-hunting archaeologist bard and the legendary living monolith prestige class, anointed with a sacred stone by the ancient sphinx to serve as guardians extraordinaire.
Also, if you'd like a look at the art for the all-new ammut, check out the latest on the Legendary Games website!
Mythic Monsters: Egypt brings you a dozen and one mythological monsters from the burning sands, verdant rivers, and crumbling ruins of ancient pharaohs. Egyptian myths and legends are some of the oldest in the world and influenced the religious and cultural traditions of many kingdoms and empires that followed. While they sometimes were seen as an ancient, exotic, and even decadent culture by the younger kingdoms, their monuments were so titanic, their artistry and iconography so vivid, and their tales and lore so intricate and often so strange that they enjoyed a sort of dual legendarium. The gods and monsters native to the tales of Egypt were one thing, and one that evolved over dynasties spanning milennia, but on top of their own indigenous stories Egypt became a source for all things mysterious. From the classical Greeks to Lovecraftian horror and beyond, any monster, magic, or mystery became more exotic and esoteric when its roots were traced to Egypt, and the same is true when invoking the tropes of Egypt in a fantasy setting or campaign.
Mythic Monsters: Egypt brings you an assortment of amazing adversaries for your heroes, ranging from CR 4 to (I haven't nailed down the final CR for the new ammut, but it will probably be in the high teens), starting with a squadron of sphinxes to confront your adventuring heroes from the hungry hunting hieracosphinx to the crass but clever criosphinx and the proud and noble androsphinx. Not all Egyptian monsters are adversaries, as honorable characters may find allies in the winged maftet and the wise two-headed uraeus. Others are every inch a menace, from hateful werecrocodiles and sinister sha and sacred sha carrying plagues in their wake to deadly scavenging scarab swarms and giant scarabs. Of course, much of the Egyptian legendarium in popular and fantasy culture centers around tombs and ruins, and mummies are far from the only inhabitants of the necropolis, as elemental ahkhats are literally a part of the buildings they guard, while mummified cursed kings and eternally vigilant pharaonic guardians guard their domains with jealous and zealous care. As if a dozen existing monsters were not enough, the vicious corpse-eating ammuts sit in judgment on the dead and the damned. For heroes that want to embody that Egyptian vibe for themselves, this book also provides a mythic version of the treasure-hunting archaeologist bard and the legendary living monolith prestige class, anointed with a sacred stone by the ancient sphinx to serve as guardians extraordinaire.
Also, if you'd like a look at the art for the all-new ammut, check out the latest on the Legendary Games website!