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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6756377" data-attributes="member: 6701872"><p>The rules for a game are always going to fall flat of actually simulating the reality of the game world, so that goal isn't really one that is worth pursuing since that kind of "the rules are the "physics" of the in-game universe" approach doesn't necessarily make the game more fun to play the closer to the impossible to hit target it gets.</p><p></p><p>So other goals are aimed for, such as the goal of the rules providing a fun and interesting game-play experience when used (such as when actually in combat). Then all you have to do is what 5th edition has done by saying that the rules are not meant to be used when the result is an undesireable one (such as when trying to use the combat rules to resolve non-combat situations like whether the solar has to walk across the dirty floor to get his broom when trying to clean up his kitchen or if he can teleport past the mess to the broom).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6756377, member: 6701872"] The rules for a game are always going to fall flat of actually simulating the reality of the game world, so that goal isn't really one that is worth pursuing since that kind of "the rules are the "physics" of the in-game universe" approach doesn't necessarily make the game more fun to play the closer to the impossible to hit target it gets. So other goals are aimed for, such as the goal of the rules providing a fun and interesting game-play experience when used (such as when actually in combat). Then all you have to do is what 5th edition has done by saying that the rules are not meant to be used when the result is an undesireable one (such as when trying to use the combat rules to resolve non-combat situations like whether the solar has to walk across the dirty floor to get his broom when trying to clean up his kitchen or if he can teleport past the mess to the broom). [/QUOTE]
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