devincutler
Explorer
I get the game play reason for Legendary Actions in 5e. I really do. It is to allow a solo creature to take on a party of PCs.
But one of the things I most despised about 4e was how the world was meant to explain the game mechanics rather than the game mechanics explaining the world.
Thankfully, most of that philosophy was dropped from 5e...but it remains strong in Legendary Actions.
Take a solar (Angel). It has a legendary action wherein it can teleport 120 ft to a spot it can see. But apparently it can only do this in battle? Does it have the ability to teleport outside of combat? If not...why not?
I have looked at some other enworld threads on this issue and they basically come down to "well, the creature fights harder with more foes."
Ok, I might be able to buy that except MOST LAs involve unique actions that cannot be taken otherwise. And even then, by definition a legendary creature can always take 1 LA per turn in combat. But it just seems to me that an ability like teleport has enough noncombat uses that it shouldn't be relegated to a LA.
And am I understanding LAs incorrectly? It says they can be taken at the end of ANY creature's turn. Does that mean allies as well? So the more allies a legendary creature has in a fight the more things it can do? Does this seem right?
But one of the things I most despised about 4e was how the world was meant to explain the game mechanics rather than the game mechanics explaining the world.
Thankfully, most of that philosophy was dropped from 5e...but it remains strong in Legendary Actions.
Take a solar (Angel). It has a legendary action wherein it can teleport 120 ft to a spot it can see. But apparently it can only do this in battle? Does it have the ability to teleport outside of combat? If not...why not?
I have looked at some other enworld threads on this issue and they basically come down to "well, the creature fights harder with more foes."
Ok, I might be able to buy that except MOST LAs involve unique actions that cannot be taken otherwise. And even then, by definition a legendary creature can always take 1 LA per turn in combat. But it just seems to me that an ability like teleport has enough noncombat uses that it shouldn't be relegated to a LA.
And am I understanding LAs incorrectly? It says they can be taken at the end of ANY creature's turn. Does that mean allies as well? So the more allies a legendary creature has in a fight the more things it can do? Does this seem right?