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Legendary Resistance
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<blockquote data-quote="Telsar" data-source="post: 6417174" data-attributes="member: 18837"><p>I'm still running low-level, so I haven't had to worry about it yet, but does anyone have options for a different way to do this other than, 3 times a day, monsters just auto save? My problem with it is narrative; are the PCs supposed to know that's how the monster's defense works? Or only know it if someone did enough research or were an 'expert on dragons' or some such? So if they knew it, they could hit the creature with low powered attacks until they use up the resistances. And if they didn't know it, they go "I guess these things always get lucky their first few rounds fighting us". </p><p></p><p>None of that makes much sense, story-telling wise.</p><p></p><p>I could change it to the creature always gets advantage on saves, but that diminishes the usefulness of it when the creature has magic resistance too. Or perhaps a recharge time roll? That still make an automatic "first spell never works on them" thing that I don't like. I want to keep the ability; legendary creatures _should_ have legendarily remarkable resistance to odd attacks, I just don't like something that's so.... gamist.</p><p></p><p>Anyone have ideas for alternatives?</p></blockquote><p></p>
[QUOTE="Telsar, post: 6417174, member: 18837"] I'm still running low-level, so I haven't had to worry about it yet, but does anyone have options for a different way to do this other than, 3 times a day, monsters just auto save? My problem with it is narrative; are the PCs supposed to know that's how the monster's defense works? Or only know it if someone did enough research or were an 'expert on dragons' or some such? So if they knew it, they could hit the creature with low powered attacks until they use up the resistances. And if they didn't know it, they go "I guess these things always get lucky their first few rounds fighting us". None of that makes much sense, story-telling wise. I could change it to the creature always gets advantage on saves, but that diminishes the usefulness of it when the creature has magic resistance too. Or perhaps a recharge time roll? That still make an automatic "first spell never works on them" thing that I don't like. I want to keep the ability; legendary creatures _should_ have legendarily remarkable resistance to odd attacks, I just don't like something that's so.... gamist. Anyone have ideas for alternatives? [/QUOTE]
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