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<blockquote data-quote="Li Shenron" data-source="post: 6417256" data-attributes="member: 1465"><p>It's really a decision that should be based on preferred playstyle!</p><p></p><p>Some players are going to own the Monster Manual or check out monsters from Basic. Whether you intend to use monsters as-is, or use your own variations, you must <em>tell them</em>.</p><p></p><p>It seems clear you don't like this ability because it's a fixed number, and it feels "disassociated" to you. As a DM, you are totally in charge to use an alternative, for example:</p><p></p><p>1- each legendary creature has its own fixed number of automatic saves (either <em>decided </em>by you, or <em>rolled </em>by you beforehand)</p><p></p><p>2- legendary creatures simply have a better chance at saves, but instead of using advantage I suggest to use a separate method that doesn't interact with (dis)advantage: for example, a legendary creature might just get to save twice, each time possibly with (dis)advantage depending on external circumstances</p><p></p><p>3- legendary creatures always have an additional (stacking) advantage on saves: in other words, they roll 3d20-keep-highest when advantaged, they roll 2d20-keep-highest when not (dis)advantaged, and they roll 1d20 when disadvantaged</p><p></p><p>3a- as a variant of the previous, you may rule that after the first failure, they revert using the same (dis)advantage rules</p><p></p><p>Also, as a completely separate idea, if your concern is with low-level spells, you can just make a specific legendary creature totally immune to spells below a certain level.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6417256, member: 1465"] It's really a decision that should be based on preferred playstyle! Some players are going to own the Monster Manual or check out monsters from Basic. Whether you intend to use monsters as-is, or use your own variations, you must [I]tell them[/I]. It seems clear you don't like this ability because it's a fixed number, and it feels "disassociated" to you. As a DM, you are totally in charge to use an alternative, for example: 1- each legendary creature has its own fixed number of automatic saves (either [I]decided [/I]by you, or [I]rolled [/I]by you beforehand) 2- legendary creatures simply have a better chance at saves, but instead of using advantage I suggest to use a separate method that doesn't interact with (dis)advantage: for example, a legendary creature might just get to save twice, each time possibly with (dis)advantage depending on external circumstances 3- legendary creatures always have an additional (stacking) advantage on saves: in other words, they roll 3d20-keep-highest when advantaged, they roll 2d20-keep-highest when not (dis)advantaged, and they roll 1d20 when disadvantaged 3a- as a variant of the previous, you may rule that after the first failure, they revert using the same (dis)advantage rules Also, as a completely separate idea, if your concern is with low-level spells, you can just make a specific legendary creature totally immune to spells below a certain level. [/QUOTE]
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