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<blockquote data-quote="Chocolategravy" data-source="post: 6418327" data-attributes="member: 6778085"><p>That scene took many rounds. Many rounds in which the party would be standing there picking their nose off camera not taking advantage of the situation. This sort of thing is super common in movies but is lazy writing and it doesn't translate well to D&D. Players demand things make a bit more sense than movies do because they aren't being distracted by pretty visual effects or like a baby without object permanence, they forget about things that aren't on screen. The long dramatic effect in Willow ends up having to be a split second in D&D.</p><p></p><p></p><p></p><p> In the case of legendary resistance it is REAAAAALLY lazy writing. Rather than go to the effort of giving different monsters different defences that might be appropriate, we got a generic blanket ability that only works against saves which that takes no effort on the part of the enemy to invoke. We should have gotten different resistances appropriate to the creature such as a physical defence for heavily armored BBEGs, or elemental defence for a BBEG that is a master of elements. Instead no matter how magically vulnerable you think the BBEG should be, they get an auto-save. It would have been great if we had a "shove a minion in the way" ability like the goblin boss, that is a perfect legendary ability.</p><p></p><p></p><p></p><p>Anyway, probably the easiest solution short of re-writing the total fail of a legendary system and all the boring legendary monsters is to just give a reroll rather than an auto-save. At a minimum the fact that the boss has auto-saves should be made apparent to the players, and maybe removing any un-used saves when it's health drops below half.</p></blockquote><p></p>
[QUOTE="Chocolategravy, post: 6418327, member: 6778085"] That scene took many rounds. Many rounds in which the party would be standing there picking their nose off camera not taking advantage of the situation. This sort of thing is super common in movies but is lazy writing and it doesn't translate well to D&D. Players demand things make a bit more sense than movies do because they aren't being distracted by pretty visual effects or like a baby without object permanence, they forget about things that aren't on screen. The long dramatic effect in Willow ends up having to be a split second in D&D. In the case of legendary resistance it is REAAAAALLY lazy writing. Rather than go to the effort of giving different monsters different defences that might be appropriate, we got a generic blanket ability that only works against saves which that takes no effort on the part of the enemy to invoke. We should have gotten different resistances appropriate to the creature such as a physical defence for heavily armored BBEGs, or elemental defence for a BBEG that is a master of elements. Instead no matter how magically vulnerable you think the BBEG should be, they get an auto-save. It would have been great if we had a "shove a minion in the way" ability like the goblin boss, that is a perfect legendary ability. Anyway, probably the easiest solution short of re-writing the total fail of a legendary system and all the boring legendary monsters is to just give a reroll rather than an auto-save. At a minimum the fact that the boss has auto-saves should be made apparent to the players, and maybe removing any un-used saves when it's health drops below half. [/QUOTE]
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