Mark CMG
Creative Mountain Games
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Out of Bounds)
Odd not to see a thread about this, so here's one to further discussion. Monte is back. I'm not sure if we'll keep seeing this column switch back and forth between Monte and Mike, or with others, but this week it is Monte. (Kurtomatic points out below that this was likely a typo or copy/paste error and that Monte is now credited with writing this article.) The premise is this -
Odd not to see a thread about this, so here's one to further discussion. Monte is back. I'm not sure if we'll keep seeing this column switch back and forth between Monte and Mike, or with others, but this week it is Monte. (Kurtomatic points out below that this was likely a typo or copy/paste error and that Monte is now credited with writing this article.) The premise is this -
Game design theory is filled with dichotomies. Game versus simulation. Complexity versus simplicity. Sandbox versus storylines. And so on. Among the more interesting, as it pertains to D&D, can be expressed as a simple question with complicated implications:
Does the game present players with challenges that have pre-made solutions?
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