Sage Genesis
First Post
And this is where we all need to have a little patience. Slowly but surely, all these things are being rolled out in the playtest. Everything will eventually get tested... just not as fast or in the order that some people might want. Which mean unfortunately, we have to put up with the people who can't see the forest through the trees and jam up every D&DN thread with complaints about how WotC are morons and can't design games... simply because they aren't getting what they think needs to be tested right here and now.
I think people have shown quite a bit of patience already. The fact of the matter is that this playtest is going slow. Very slow. Here's Bruce Baugh's opinion, for example. I can also tell you that I have personally co-written and lead the playtest of a fairly crunchy RPG (Legends of the Wulin, by Eos Press) and that went way quicker. I have spoken to other, long-established professionals in the field as well and every single one has said that the Next playtest is slow.
Now, they have a lot of feedback to sift through of course. But given that the mechanical core (d20 + bonus vs DC, classes-and-levels, etc.) was already in place and that WotC is a giant in our hobby with a ton of talent and resources behind them... yes, this playtest is going slooooooow.
Obviously it does little constructive good to complain about this, but I also think it's not unreasonable to acknowledge the reality of the situation. I would also caution against making statements like "everything will eventually get tested". We've already heard that 4e was scrapped in mid-process and started anew, which caused it to be released just a little too undercooked. (Weaker monster math in MM1, questionable execution of the Skill Challenge rules, and many more issues stem from this.) With Hasbro breathing corporate deadlines down their necks and the sudden departure of Monte Cook I'd say that "everything will be tested" remains to be seen.