Scribble
First Post
So fine, we add to Magic Missile "Using Magic Missile while adjacent to an enemy gives him a free attack against you." What about Thunderwave? Well, that doesn't need it I guess, so we don't include it. But Scorching Burst? That provokes, so we have to add to that one "Using Thunderwave while adjacent to an enemy him a free attack against you". Could of Daggers? Same thing. You will have to replicate this rule dozens, perhaps hundreds of times for each class.
They already do this with powers.
It's one added line for powers that make sense, and it solidifies the concept of how the game works.
Right now it's everything you need to know to use X power is in the info about your powers and abilities- except for these rules you need to memorize for some reason.
This would make it, everything you need to know about the game can be found in the information about your powers and abilities.
(Although in truth I'd be very surprised if they managed to not have ANY base rules at all...)
True, you may not be playing a mage, but you'll be going up against enemy artillery. So now the DM needs this printed on every monster stat block where its appropriate as well. That's another few hundred iterations of the same basic rule.
True... Ink IS expensive.
So what? They reiterate 1dwhatever + whatever over and over, this is just another line.
A big problem though is that I just noticed a mistake in the text! I said "provokes a free attack", which might imply that it's a free action. However, it's an opportunity action, so now I need to issue some errata. I now have to track every single individual instance of that rule in every bit of published material.
Only the ones you made the mistake in.
In fact this actually opens the system into different types of "base rules" instead of just a cookie cutter style.
They could do something along the lines of still keeping the names of effects, like Dazed, Helpless, etc... But the individual powers would have their own explanations for what that means.
Characters hit by this power are Dazed and suffer X effects...
That way a Cleric or something could still have a power that removes or mitigates the "Dazed" effect, but exactly what that meant could change as the game progressed, without having to relearn a rule over and over.
If that's what you want though, then why not find a system that offers that, instead of complicating the D&D system by creating these complexity tiers through repeated instances of the same rules cropping up explicity, rather than being defined in a rules section?
One could argue that it's just going back to being closer to how D&D was originally.
AD&D and D&D were a mess of hodge podge systems, which was problematic because it made things confusing, but at the same time for many it made the game feel more expansive.
This seems like it tries to split the difference. Allow for an expansive system, that doesn't get crazy unplayable.
I get that some people like things very categorized, so I'm not saying it's perfect for everyone... I just don't think it's actually as big a change as people seem to be thinking. A lot of it already works this way in 4e. This would just be expanding that focus.
P.S. [MENTION=82106]AbdulAlhazred[/MENTION] I will try to respond to your post at some point but unfortunately... at 6pm on the night before I don't have to be back in the office until Monday... That is WAYYYY to Wall of text for me.
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