Tony Vargas
Legend
I can't understand the complaint about the Wizard's orginal at-wills. Every one of them was uniquely powerful compared to the other at-wills in the PH1.In fairness though, the original PHB Wizard didn't have good control options for at-will powers. The original at-will powers weren't great. The thing with this of course is that Arcane power - long before essentials - fixed this with new at-wills. Quite frankly essentials "fixed" something that was no longer a problem in the first place. Wizards were at no stage "underpowered" and even from the start were able to be immensely effective controllers - unless of course the person complaining was whinging they weren't able to instant win DnD anymore.
Magic Missle, arguably the most lack-luster, was the only Range 20 at-will in the book (yes, there were 20/40 weapons, which is a slightly different thing), and was useable as an RBA. It was also the damage king for wizard at-wills, which is damning with faint praise, really. It could have been better. It may have been underpowered. It was the only one.
Ray of Frost, formerly a mere cantrip, /slowed/. No other at-will in the PH1 slowed.
Scorching Burst was the only Area Burst at-will in the PH1.
Thunderwave was the only Close Blast at-will in the PH1.
Cloud of Daggers was the only Zone-creating at-will in the PH1.
The Wizard's at-wills were outstanding. The Wizard's dailies were remarkably varied and powerful, as well. The Wizard also had the most widely-varied utilities.
The first two campaigns I played in after the release of 4e went from level 1 through 11. Both contained a wizard. I played the wizard in one of them. In both cases the wizard was stand-out effective. Not overwhelming the way it used to be, but easily keeping up with the other classes in terms of both overall contribution, and spot-light grabbing cool.
No class needs a boost less than the wizard.
The wizard has been getting substantial love throughout the run of 4e. A fair bit of that can probably be attributed to the demand for the overpowered wizard of old.Which makes a column Mike Mearls wrote some time ago about not wanting to expand the games power bloat all the more ironic. Apparently adding more powers to the Wizard is expanding the game while adding some to the Runepriest would be bloat. Totally.
Nod. Some of what has been thrown at the fighter could probably have better been put into a new Martial class. A martial controller is conspicuous in it's absence, for instance. The Brawling fighter is a lot of fun, but it might well have worked even better as a build of some hypothetical martial controller class.I don't know how much of my increasingly rather bitter and sarcastic ranting for over the past few months you have read, but I equally hate the fact that the fighter has billions of powers as well.