Zaran
Adventurer
What bothers me is that I feel like Essentials was designed not only to help new players but to make DnD more profitable to support. The new classes/builds have the same "Fire and Forget" feel to them that the GM content has. There is no need for them to produce more powers to support any of the new builds after the initial content is released. I noticed that even the new Assassin article had no new powers besides the new Class feature. Seemed like having powers that catered to this new branch of assassins would fit right in.
I'd be happy with the new stuff if there was an ability to make it "advanced" And while we can do this a bit with those that share the same style as core classes , Classes like the Vampire and Executioner have really nothing else to build on.
I also do not think we will ever get something like a Class Builder book because they would never be able to make that into DDI with their current crew and that would be the first thing DDInsiders will want.
I'd be happy with the new stuff if there was an ability to make it "advanced" And while we can do this a bit with those that share the same style as core classes , Classes like the Vampire and Executioner have really nothing else to build on.
I also do not think we will ever get something like a Class Builder book because they would never be able to make that into DDI with their current crew and that would be the first thing DDInsiders will want.