[MENTION=1465]Li Shenron[/MENTION] That makes saving throws really easy to make at low level. Which doesn't help the Wizard when they're at their weakest.
I know... How bad is it really, in a game where wizards have infinite Ray of Frost or similar cantrips?
Compare with weapon attacks, which have stat bonus and level-based attack bonus, rolled against AC which has Dex bonus + some extra from armor.
Both weapon attacks and spells DC scale in the same way i.e. stat + level bonus.
Notice the pattern with the total bonus to AC when wearing an armor, which is less than the sum Dex+armor:
- it can be up to 16 (18 with shield) when you are poor
- it can be up to 17 (19 with shield) if you can afford 500gp
- it can be up to 18 (20 with shield) if you can afford 5000gp
Saves can be up to +5 ie average 15.
Even in the worst case, a spell has a higher chance of success than a weapon attack.
Of course spells are few, weapon attacks are unlimited.
On the other hand, spells can have much more dramatic effects than weapon attacks (unless the latter are done with magic weapons that have dramatic effects too, or with some dramatic class feature added on top e.g. smite evil
but in which case also often require a ST).
Maybe there's some better way to consider, maybe saving throws could be also benefit from certain types of
non-magical equipment.