Blackwarder
Adventurer
It's Monday again and this week we got a new L&L, grab it while it's hot but take anything you read with a grain of salt, you know whats today is 
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130401
Brief Summery:
Personally, I would prefer it if they drop the "expected to level every X sessions" it's the first step on the road of entitlement and I would much rather have it nipped in the bud, I think that player advancement rate should have it's own subsection in the DMG with all the different methods of earning XP.
Other than that it seems interesting enough, I imagine that the apprentice tier will be what you will multiclass into in the future multiclass rules as a way to avoid front loading class and avoid the dipping effect of 3rd edition.
Warder

http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130401
Brief Summery:
- Mines of Madness out later today, you are advised to use the pregens and not get too attached to them because it's a brutal one but with a sense of humor.
- Tiers of play: Apprentice, Adventurer and Legacy.
- Apprentice - current level 1 will become 3rd level and levels and two new levels will be slotted into each class, no specialities and gradual adding of class abilities. the proluge to your adventuring career this tier will be mostly linear with not much of customizations. you are expected to level in this tier every game session.
- Adventurer - span the next 12 levels from 3rd-15th, will be what most of us think about it, will offer lots of customizations and in story terms the characters will begin to make names for them selves. you are expected to level in this tier approximately every 2 sessions.
- Legacy - span the last 5 levels 16th-20th, in this tier the characters will become the movers and shakers of the game world. you are expected to level in this tier every 3 sessions.
Personally, I would prefer it if they drop the "expected to level every X sessions" it's the first step on the road of entitlement and I would much rather have it nipped in the bud, I think that player advancement rate should have it's own subsection in the DMG with all the different methods of earning XP.
Other than that it seems interesting enough, I imagine that the apprentice tier will be what you will multiclass into in the future multiclass rules as a way to avoid front loading class and avoid the dipping effect of 3rd edition.
Warder
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