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<blockquote data-quote="Li Shenron" data-source="post: 6110837" data-attributes="member: 1465"><p>Definitely something that needs to be clarified...</p><p></p><p>To me "background" doesn't simply mean what you were <em>before</em> but rather what you still are while not adventuring, in fact your skill dice/bonus in your background skills keeps improving.</p><p></p><p>There is a gamestyle issue hidden here however: if your PCs effectively start adventuring across the world (or the multiverse) and keep going and never come back (which is the case in a game where you have one adventure after another with almost no breaks or downtime), then it's clear they've left their backgrounds behind. But another DM may instead space adventures in time, so that the Cleric still spends much more time as a Priest in the temple than in dungeons.</p><p></p><p>Furthermore, there is no obligation for a PC to start at young age, and this complicates things... you can be a talented underage kid or an old city guard veteran, and in both case be a 1st level or 3rd level Fighter, so it's probably better to just let go of too many explanations on background benefits. In any case, XP and class levels normally are gained from adventures, so "apprentice" here means "apprentice adventurers" and has nothing to do with being an apprentice cook for instance.</p><p></p><p>"Knight" is a bit controversial, since it's one of the most notable backgrounds. It might be setting-dependent, but personally I don't see the archetypical knight to be someone who's been adventuring but rather someone who was born in a noble family, received some education and basic training, and then given the title of knighthood even if he's just a spoiled brat or a good child but still a child. Just take a look at the skills and traits granted by this background, and see there is nothing here that implies the "knight" has already done any significant deeds! He pratically only learned to ride (something that someone can be taught when underage if either from a noble family or living in the countryside) and had an educator or read some books <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think they should get the background, but let's see.</p><p></p><p>But the remark about "who employs you" makes no sense to me. Maybe no one does, so what? You don't have to be employed into an adventure, that's just one option, but there are at least two others: pick a quest yourself, or the adventure comes to you without asking.</p><p></p><p></p><p></p><p>I wouldn't mind if they did this, I am more concerned with the game supporting this gamestyle rather than how they will do it.</p><p></p><p>I suppose however that indeed multiclassing is something they're keeping an eye on at the same time... they've mentioned before that they don't want a PC to pick up a second class and get too much of a sudden bump, so moving class stuff up a couple of levels is a way of decrease front-loading, and AFAIK people really appreciated that when it was done with the 3.5 revision.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6110837, member: 1465"] Definitely something that needs to be clarified... To me "background" doesn't simply mean what you were [I]before[/I] but rather what you still are while not adventuring, in fact your skill dice/bonus in your background skills keeps improving. There is a gamestyle issue hidden here however: if your PCs effectively start adventuring across the world (or the multiverse) and keep going and never come back (which is the case in a game where you have one adventure after another with almost no breaks or downtime), then it's clear they've left their backgrounds behind. But another DM may instead space adventures in time, so that the Cleric still spends much more time as a Priest in the temple than in dungeons. Furthermore, there is no obligation for a PC to start at young age, and this complicates things... you can be a talented underage kid or an old city guard veteran, and in both case be a 1st level or 3rd level Fighter, so it's probably better to just let go of too many explanations on background benefits. In any case, XP and class levels normally are gained from adventures, so "apprentice" here means "apprentice adventurers" and has nothing to do with being an apprentice cook for instance. "Knight" is a bit controversial, since it's one of the most notable backgrounds. It might be setting-dependent, but personally I don't see the archetypical knight to be someone who's been adventuring but rather someone who was born in a noble family, received some education and basic training, and then given the title of knighthood even if he's just a spoiled brat or a good child but still a child. Just take a look at the skills and traits granted by this background, and see there is nothing here that implies the "knight" has already done any significant deeds! He pratically only learned to ride (something that someone can be taught when underage if either from a noble family or living in the countryside) and had an educator or read some books :) I think they should get the background, but let's see. But the remark about "who employs you" makes no sense to me. Maybe no one does, so what? You don't have to be employed into an adventure, that's just one option, but there are at least two others: pick a quest yourself, or the adventure comes to you without asking. I wouldn't mind if they did this, I am more concerned with the game supporting this gamestyle rather than how they will do it. I suppose however that indeed multiclassing is something they're keeping an eye on at the same time... they've mentioned before that they don't want a PC to pick up a second class and get too much of a sudden bump, so moving class stuff up a couple of levels is a way of decrease front-loading, and AFAIK people really appreciated that when it was done with the 3.5 revision. [/QUOTE]
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