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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="VinylTap" data-source="post: 6110965" data-attributes="member: 6697217"><p>I like the idea a lot. There are a lot of new DM's who like things like this spelled out, so I don't think its a completely unrealistic idea to give people guidelines "you should level up after x many sessions, on average", sometimes waiting too long can hamper momentum with a group of new. I can understand people's hesitation about "preconceived notions' and entitlements from some players, but it really is two separate styles of play, and I think its a good idea they address it. </p><p></p><p>I think a level zero is a more elegant way of handling this problem, but a level -1 feels really inelegant. One level is probably too few for a good gritty tier. I'm not sure how I'd handle it as a game designer, personally. Its a tricky thing but I'm glad they're working on it, especially if it works well with their multi-class system.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 6110965, member: 6697217"] I like the idea a lot. There are a lot of new DM's who like things like this spelled out, so I don't think its a completely unrealistic idea to give people guidelines "you should level up after x many sessions, on average", sometimes waiting too long can hamper momentum with a group of new. I can understand people's hesitation about "preconceived notions' and entitlements from some players, but it really is two separate styles of play, and I think its a good idea they address it. I think a level zero is a more elegant way of handling this problem, but a level -1 feels really inelegant. One level is probably too few for a good gritty tier. I'm not sure how I'd handle it as a game designer, personally. Its a tricky thing but I'm glad they're working on it, especially if it works well with their multi-class system. [/QUOTE]
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Legends & Lore 4/1/2013
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