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Legends & Lore 4/1/2013
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<blockquote data-quote="Jester David" data-source="post: 6111101" data-attributes="member: 37579"><p><span style="font-size: 12px">I like it!! </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Having the game call out 3rd level and making it an easy starting level solves many of the problems people have with low level play. You can have more class features, more hitpoints, less fragile characters and the rules are designed to make it easy to start at that level. </span></p><p><span style="font-size: 12px">But those who like fragile heroes still get their weak squishy PCs as an option. And new players get some simple easy to run characters that quickly advance.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">It also answers the question of "what are 1st level characters". People see this differently and this is the easiest way of satisfying both, by having two starting levels. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I see two problems with this. </span></p><p><span style="font-size: 12px"><strong>First</strong>, 1st level characters don't get much in 5e. Taking away what they do have and spacing it out over three levels is a bit much. Instead, I think they should only halve the power of characters and give even more features and options to 3rd level characters. </span></p><p><span style="font-size: 12px">This makes it easier to start playing the character you want at level 3 rather than having to wait until even higher levels. </span></p><p><span style="font-size: 12px"><strong>Second</strong>, we need multiple advancement tracks. Some people might want to blow through the apprentice levels, getting through both in a single session while other groups might want a slower pace where advancement is constant. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">This is basically Heroic and a combination of Paragon/Epic with a "Aprentice" tier added on at the begining (something I longed for in 4e). But Paragon and Epic are different things. I see the need for a fourth tier, but expect there might be an "epic" module added later. </span></p><p><span style="font-size: 12px">Still, the "legacy" tier is also a pretty poor name. Yes, you're working on your legacy, but most heroes don't know that at the time. You only realize what your legacy is after the fact. Granted, I wasn't fond of "paragon" either though. </span></p><p><span style="font-size: 12px">Higher levels are where the character is a legend, a hero. This would be when Hercules completed his twelve labours. So "Mythical" or "Legendary" might be better.</span></p></blockquote><p></p>
[QUOTE="Jester David, post: 6111101, member: 37579"] [SIZE=3]I like it!! Having the game call out 3rd level and making it an easy starting level solves many of the problems people have with low level play. You can have more class features, more hitpoints, less fragile characters and the rules are designed to make it easy to start at that level. But those who like fragile heroes still get their weak squishy PCs as an option. And new players get some simple easy to run characters that quickly advance. It also answers the question of "what are 1st level characters". People see this differently and this is the easiest way of satisfying both, by having two starting levels. I see two problems with this. [B]First[/B], 1st level characters don't get much in 5e. Taking away what they do have and spacing it out over three levels is a bit much. Instead, I think they should only halve the power of characters and give even more features and options to 3rd level characters. This makes it easier to start playing the character you want at level 3 rather than having to wait until even higher levels. [B]Second[/B], we need multiple advancement tracks. Some people might want to blow through the apprentice levels, getting through both in a single session while other groups might want a slower pace where advancement is constant. This is basically Heroic and a combination of Paragon/Epic with a "Aprentice" tier added on at the begining (something I longed for in 4e). But Paragon and Epic are different things. I see the need for a fourth tier, but expect there might be an "epic" module added later. Still, the "legacy" tier is also a pretty poor name. Yes, you're working on your legacy, but most heroes don't know that at the time. You only realize what your legacy is after the fact. Granted, I wasn't fond of "paragon" either though. Higher levels are where the character is a legend, a hero. This would be when Hercules completed his twelve labours. So "Mythical" or "Legendary" might be better.[/SIZE] [/QUOTE]
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