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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Gryph" data-source="post: 6111207" data-attributes="member: 98071"><p>Well if they stick to the stated leveling rate from the article then I tend to agree with [MENTION=11821]Obryn[/MENTION] that giving up a couple levels at the top is a poor way to solve the starting character scaling issue. Start to done in under a year of weekly sessions seems terribly fast to me.</p><p></p><p>On the other hand, with some old school style increasing time to level as you break the double digits then I rather like the implications of this style of stripped down first two levels. Both for the true zero to hero campaign feel and to inhibit the minimal class dip that I found very troubling with 3.x multiclassing (assuming they are going to use 3.x style multiclassing).</p><p></p><p>I read on one of the OSR blogs (The Mule Abides, IIRC) that Gary's house rules included starting new characters in the existing campaign at level 3, so it certainly has a long and rich pedigree.</p></blockquote><p></p>
[QUOTE="Gryph, post: 6111207, member: 98071"] Well if they stick to the stated leveling rate from the article then I tend to agree with [MENTION=11821]Obryn[/MENTION] that giving up a couple levels at the top is a poor way to solve the starting character scaling issue. Start to done in under a year of weekly sessions seems terribly fast to me. On the other hand, with some old school style increasing time to level as you break the double digits then I rather like the implications of this style of stripped down first two levels. Both for the true zero to hero campaign feel and to inhibit the minimal class dip that I found very troubling with 3.x multiclassing (assuming they are going to use 3.x style multiclassing). I read on one of the OSR blogs (The Mule Abides, IIRC) that Gary's house rules included starting new characters in the existing campaign at level 3, so it certainly has a long and rich pedigree. [/QUOTE]
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