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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6111402" data-attributes="member: 82106"><p>My feeling is it creates a sort of meat-grinder type of play which I just don't find that interesting. I'm fine with the PCs being 'starting on their first adventure', but I played enough of the old 'Bob 1, Bob 2, Bob 3...' kind of thing back in the day. I remember I actually rolled 100 sets of stats on the back page of my notebook and just crossed them off as I burned through them. I just always yearned to be playing the game where I could have a meaningful story for my character right from the start. Sure, SOMETIMES that story would be abruptly cut off by a nasty end, but when you have 3 hit points survival is mostly luck anyway, and your character is just some shmuck with a death wish. That's OK, but it gets old and you just can't invest anything fun in that character. It also shapes the whole way the game works, you can't have anything good or get any really useful distinguishing choices or features because you've got a disposable character and the 3 minute roll-up is in force. </p><p></p><p>IMHO by making lower levels low powered you skew the whole game towards simple colorless disposable PCs. "Just start at level 3" isn't really quite the same thing in that game. OTOH if you say "OK, levels -1 and 0 are special things that break the normal expectations", that design works more for me and likely delivers more on what I want, I think. Mechanically there really may not be a LOT of difference, but a lot of it is presentation.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6111402, member: 82106"] My feeling is it creates a sort of meat-grinder type of play which I just don't find that interesting. I'm fine with the PCs being 'starting on their first adventure', but I played enough of the old 'Bob 1, Bob 2, Bob 3...' kind of thing back in the day. I remember I actually rolled 100 sets of stats on the back page of my notebook and just crossed them off as I burned through them. I just always yearned to be playing the game where I could have a meaningful story for my character right from the start. Sure, SOMETIMES that story would be abruptly cut off by a nasty end, but when you have 3 hit points survival is mostly luck anyway, and your character is just some shmuck with a death wish. That's OK, but it gets old and you just can't invest anything fun in that character. It also shapes the whole way the game works, you can't have anything good or get any really useful distinguishing choices or features because you've got a disposable character and the 3 minute roll-up is in force. IMHO by making lower levels low powered you skew the whole game towards simple colorless disposable PCs. "Just start at level 3" isn't really quite the same thing in that game. OTOH if you say "OK, levels -1 and 0 are special things that break the normal expectations", that design works more for me and likely delivers more on what I want, I think. Mechanically there really may not be a LOT of difference, but a lot of it is presentation. [/QUOTE]
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