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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6111572" data-attributes="member: 82106"><p>No, I don't see it as 'incredibly limiting' at all. In contrast it leverages the strongest features of the class system, which are that it creates distinct archetypes, allows easy character generation and ease of understanding the character's role and place in the game, and GREATLY simplifies class design. In the 2e model MCing is more a way to leverage existing classes to make some additional options. 4e does a similar thing, though people seemed to get too focused on the 'cost' to really take advantage of it. </p><p></p><p>The problem with the "just restrict everyone" answer is that the negative effects on the DESIGN OF THE GAME still exist. Why do we need this awkward "you must start at 3rd level" etc nonsense? Basically to deal with MCing? And beyond that you're going to find all sorts of interesting class mechanics which will be bad ideas when they can be poached. </p><p></p><p>So, no, I frown heavily on 3e style MCing. It broke 3e hard and it will have detrimental effects on DDN as well, all to what point? If we really want a classless system then lets have a classless system. If we want 'classless with a theme' then implement a template pattern and something like RM has where you get a discount on advancing stuff in your template, so if you want to be a swordsman you'd probably not choose the 'wizard' template and pay 50% more for your weapon skills and get cheap spells that you won't use. IMHO ala-carte MCing is just the worst of all worlds.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6111572, member: 82106"] No, I don't see it as 'incredibly limiting' at all. In contrast it leverages the strongest features of the class system, which are that it creates distinct archetypes, allows easy character generation and ease of understanding the character's role and place in the game, and GREATLY simplifies class design. In the 2e model MCing is more a way to leverage existing classes to make some additional options. 4e does a similar thing, though people seemed to get too focused on the 'cost' to really take advantage of it. The problem with the "just restrict everyone" answer is that the negative effects on the DESIGN OF THE GAME still exist. Why do we need this awkward "you must start at 3rd level" etc nonsense? Basically to deal with MCing? And beyond that you're going to find all sorts of interesting class mechanics which will be bad ideas when they can be poached. So, no, I frown heavily on 3e style MCing. It broke 3e hard and it will have detrimental effects on DDN as well, all to what point? If we really want a classless system then lets have a classless system. If we want 'classless with a theme' then implement a template pattern and something like RM has where you get a discount on advancing stuff in your template, so if you want to be a swordsman you'd probably not choose the 'wizard' template and pay 50% more for your weapon skills and get cheap spells that you won't use. IMHO ala-carte MCing is just the worst of all worlds. [/QUOTE]
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