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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Mon" data-source="post: 6111731" data-attributes="member: 71673"><p>Who said anything about average people? They're not (yet) heroes is all. They certainly have potential and a bit more than the average joe. It is simply a matter of degree and playstyle.</p><p></p><p></p><p></p><p>... making him a 1st level sorcerer or wizard. As opposed to a 1st level commoner or zero-level NPC.</p><p></p><p></p><p></p><p>Making him a 1st level [whatever class he fits best - cleric? monk? paladin?] as opposed to a 1st level commoner or zero-level NPC.</p><p></p><p>On Tatooine he's maxed out skill: Pilot and has a force point (or whatever). He's not yet a fighter or force-user of any skill or renown. He can't even hold his own in a bar yet.</p><p></p><p>He only manages to escape with guidance and training under the apprenticeship of obiwan.</p><p></p><p></p><p></p><p>... making him a 1st level sorcerer or whatever the closest equivalent would be, as opposed to a 1st level commoner or zero-level NPC.</p><p> </p><p></p><p></p><p>Which is precisely why I explicitly called out the hobbits (and maybe dwarfs from tH).</p><p></p><p></p><p></p><p>I agree. Being 1st level in an adventuring class sets them apart. That's what it's there for.</p><p></p><p></p><p></p><p>Except that starting out as a powerful hero isn't, necessarily, the norm in fantasy.</p><p></p><p></p><p></p><p>I haven't read any posts in in this thread where someone advocates 0-level PCs as the starting point.</p><p></p><p></p><p></p><p>I have no qualms with 4e. I won't be involved in discussing any kind of edition war sentiment.</p><p></p><p></p><p></p><p>I'd prefer both be supported: the OD&D-3e tradition of 1st level adventurers being a little better and having more potential than the average joe; and the 4e tradition of skipping that part and getting right on with the heroic stuff. </p><p></p><p>Both can make for a fun game IMO and IME.</p><p></p><p></p><p></p><p>As I said, 4e is a fine game in my opinion so I won't engage with you on this other than to say that I agree for the most part.</p></blockquote><p></p>
[QUOTE="Mon, post: 6111731, member: 71673"] Who said anything about average people? They're not (yet) heroes is all. They certainly have potential and a bit more than the average joe. It is simply a matter of degree and playstyle. ... making him a 1st level sorcerer or wizard. As opposed to a 1st level commoner or zero-level NPC. Making him a 1st level [whatever class he fits best - cleric? monk? paladin?] as opposed to a 1st level commoner or zero-level NPC. On Tatooine he's maxed out skill: Pilot and has a force point (or whatever). He's not yet a fighter or force-user of any skill or renown. He can't even hold his own in a bar yet. He only manages to escape with guidance and training under the apprenticeship of obiwan. ... making him a 1st level sorcerer or whatever the closest equivalent would be, as opposed to a 1st level commoner or zero-level NPC. Which is precisely why I explicitly called out the hobbits (and maybe dwarfs from tH). I agree. Being 1st level in an adventuring class sets them apart. That's what it's there for. Except that starting out as a powerful hero isn't, necessarily, the norm in fantasy. I haven't read any posts in in this thread where someone advocates 0-level PCs as the starting point. I have no qualms with 4e. I won't be involved in discussing any kind of edition war sentiment. I'd prefer both be supported: the OD&D-3e tradition of 1st level adventurers being a little better and having more potential than the average joe; and the 4e tradition of skipping that part and getting right on with the heroic stuff. Both can make for a fun game IMO and IME. As I said, 4e is a fine game in my opinion so I won't engage with you on this other than to say that I agree for the most part. [/QUOTE]
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