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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Rune" data-source="post: 6111823" data-attributes="member: 67"><p>The point of playing a "fresh off the farm" character is that, no, they can't do all those things yet, or, at least, not very well. There used to be a group dynamic that, for the most part, went away with 3e and 4e's unified XP charts--and wildly scaling attacks and defenses--where veterans in a party would kind of mentor the new recruits. Situations like that are where "fresh off the farm" characters would fit in. I'm excited that Next looks like it'll bring the option back. Of course, a whole party of total n00bs would be fun, too.</p><p></p><p></p><p></p><p>And <em>I'd</em> suggest that, in most cases, the first 2 levels proposed here aren't meant to reflect that kind of depth of education. At least, not at first. No, of course it isn't how real apprenticeships worked. <em>Real</em> real apprenticeships existed to train and provide labor for <em>artisans</em>, not heroes! Adding an element of urgency via the necessity of adventure is going to change things!</p></blockquote><p></p>
[QUOTE="Rune, post: 6111823, member: 67"] The point of playing a "fresh off the farm" character is that, no, they can't do all those things yet, or, at least, not very well. There used to be a group dynamic that, for the most part, went away with 3e and 4e's unified XP charts--and wildly scaling attacks and defenses--where veterans in a party would kind of mentor the new recruits. Situations like that are where "fresh off the farm" characters would fit in. I'm excited that Next looks like it'll bring the option back. Of course, a whole party of total n00bs would be fun, too. And [i]I'd[/i] suggest that, in most cases, the first 2 levels proposed here aren't meant to reflect that kind of depth of education. At least, not at first. No, of course it isn't how real apprenticeships worked. [i]Real[/i] real apprenticeships existed to train and provide labor for [i]artisans[/i], not heroes! Adding an element of urgency via the necessity of adventure is going to change things! [/QUOTE]
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