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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Balesir" data-source="post: 6112305" data-attributes="member: 27160"><p>I was thinking something similar - it sounds like it could work well:</p><p></p><p>- Start the characters at 0-th level with a few Fate points;</p><p></p><p>- Allow Fate points to be spent to make 'page 42'-type moves and similar cool "pull out the stops" actions - for your own character or for others;</p><p></p><p>- Each FP spent is swapped for one class ability, ideally appropriate to the way you used the Fate point;</p><p></p><p>- When all the FPs are gone, you are at 1st level (and are told that you can use 'page 42' style stunts without spending points, now).</p><p></p><p>Sounds to me like a great way to introduce beginners, could even be fun for seasoned players and introduces improvised moves right up front in the game - result! It could even be used to restrict a mix'n'match type multiclass system, if that's your bag - just gain and spend FPs to get class abilities of your new class, one per level.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6112305, member: 27160"] I was thinking something similar - it sounds like it could work well: - Start the characters at 0-th level with a few Fate points; - Allow Fate points to be spent to make 'page 42'-type moves and similar cool "pull out the stops" actions - for your own character or for others; - Each FP spent is swapped for one class ability, ideally appropriate to the way you used the Fate point; - When all the FPs are gone, you are at 1st level (and are told that you can use 'page 42' style stunts without spending points, now). Sounds to me like a great way to introduce beginners, could even be fun for seasoned players and introduces improvised moves right up front in the game - result! It could even be used to restrict a mix'n'match type multiclass system, if that's your bag - just gain and spend FPs to get class abilities of your new class, one per level. [/QUOTE]
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