Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6112530" data-attributes="member: 27160"><p>The leap is from "I don't really like that idea - it sounds <confusing or whatever>" to "I would really have preferred something more like this, for example". If you like what's being suggested, good for you, but "I would rather have seen something like this..." seems a perfectly logical and expected response from someone who doesn't.</p><p></p><p>This has actually already been done for 4e far more cogently than it ever has for 3.x or earlier, but to add to all the stuff Jester and others have mentioned, for me a very large part is this:</p><p></p><p>The players have actual agency and knowledge of likely outcomes under the rules. I, as DM, get to decide what the situation is the characters face, but I don't get to decide how they may (or may not) resolve it; that is down to the decisions of the players and the rolls of the dice. I find that infinitely more satisfying than thinking "do I let them succeed with this funky plan or not?"</p><p></p><p>The end result is we get situations where nobody knows where they are going to go, because the outcome will be a genuine fusion of the decisions of all the folk in the group, not just how the DM thinks it "should" work. Both as a player and as a GM, I find that liberating and refreshing.</p><p></p><p>I realise not everyone feels this way; good luck to them with whatever game suits their fancy, but this is what I find I want and I'll not apologise for it (although I may well compromise on it from time to time, when playing with people who like something different).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6112530, member: 27160"] The leap is from "I don't really like that idea - it sounds <confusing or whatever>" to "I would really have preferred something more like this, for example". If you like what's being suggested, good for you, but "I would rather have seen something like this..." seems a perfectly logical and expected response from someone who doesn't. This has actually already been done for 4e far more cogently than it ever has for 3.x or earlier, but to add to all the stuff Jester and others have mentioned, for me a very large part is this: The players have actual agency and knowledge of likely outcomes under the rules. I, as DM, get to decide what the situation is the characters face, but I don't get to decide how they may (or may not) resolve it; that is down to the decisions of the players and the rolls of the dice. I find that infinitely more satisfying than thinking "do I let them succeed with this funky plan or not?" The end result is we get situations where nobody knows where they are going to go, because the outcome will be a genuine fusion of the decisions of all the folk in the group, not just how the DM thinks it "should" work. Both as a player and as a GM, I find that liberating and refreshing. I realise not everyone feels this way; good luck to them with whatever game suits their fancy, but this is what I find I want and I'll not apologise for it (although I may well compromise on it from time to time, when playing with people who like something different). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
Top