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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6112541" data-attributes="member: 98255"><p>I have a feeling I'm going to regret joining this thread.</p><p></p><p></p><p></p><p>I can't speak for exactly what the Jester means here, but I might add that it has something to do with <em>everyone </em>potentially having access to more narrative control than before (*if* they want it), not just the ones wearing the "magic" hats. Yes, this is not something everyone wants (see the part about *if* they want it), but that's <strong>not </strong>the question being asked, so let's just leave that one to stand, as being part of the "4e feel."</p><p></p><p>Also: Action Points.</p><p></p><p>To the now-ongoing list, I would also add the pacing changes that Encounter-based resources and adding Healing Surges to the game allows. Though the game didn't spell it out, this is a dial and very easily turned via the ambiguous definition of "Extended Rest."</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6112541, member: 98255"] I have a feeling I'm going to regret joining this thread. I can't speak for exactly what the Jester means here, but I might add that it has something to do with [I]everyone [/I]potentially having access to more narrative control than before (*if* they want it), not just the ones wearing the "magic" hats. Yes, this is not something everyone wants (see the part about *if* they want it), but that's [B]not [/B]the question being asked, so let's just leave that one to stand, as being part of the "4e feel." Also: Action Points. To the now-ongoing list, I would also add the pacing changes that Encounter-based resources and adding Healing Surges to the game allows. Though the game didn't spell it out, this is a dial and very easily turned via the ambiguous definition of "Extended Rest." [/QUOTE]
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Legends & Lore 4/1/2013
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