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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Nagol" data-source="post: 6112558" data-attributes="member: 23935"><p>I don't have the books any more, but first I'll direct you to the introductory section where the format for powers is described. Flavour Text is explicitly called out as being alterable by the player so long as the mechanical effects remain stable.</p><p></p><p>I'll avoid the poster child (CaGI) and stick with Tide of Iron. Tide of Iron, from memory, damages and moves the opponent on a successful hit. That effect is described as a shove but could just as easily be the opponent is knocked a bit off balance and shifts on his own accord to recover safely or a knick in the thigh that forces the opponent to involuntarily jump back, fancy footwork that causes the opponent to shift opening a hole in his defence and allowing the hit, or pretty much any other combat move / opponent response that provides the required mechanical effect.</p><p></p><p>Magic Missiles may be screaming skulls, iridescent translucent darts, or blaster fire from the palm of the mage. And that can shift round to round at the player's whim.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6112558, member: 23935"] I don't have the books any more, but first I'll direct you to the introductory section where the format for powers is described. Flavour Text is explicitly called out as being alterable by the player so long as the mechanical effects remain stable. I'll avoid the poster child (CaGI) and stick with Tide of Iron. Tide of Iron, from memory, damages and moves the opponent on a successful hit. That effect is described as a shove but could just as easily be the opponent is knocked a bit off balance and shifts on his own accord to recover safely or a knick in the thigh that forces the opponent to involuntarily jump back, fancy footwork that causes the opponent to shift opening a hole in his defence and allowing the hit, or pretty much any other combat move / opponent response that provides the required mechanical effect. Magic Missiles may be screaming skulls, iridescent translucent darts, or blaster fire from the palm of the mage. And that can shift round to round at the player's whim. [/QUOTE]
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