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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Keldryn" data-source="post: 6112568" data-attributes="member: 11999"><p>Let's look at Tide of Iron, for example. It's in game effect is that of a melee attack, plus the option to push an opponent one square and shift into the vacated square. This could be narrated as striking your opponent with your sword and then following up with a soled bash that pushes him back. </p><p></p><p> But it doesn't have to be. When fighting a large opponent like a dragon or giant, it starts to seem implausible; 3.x applied size penalties when trying to bull rush a larger opponent. Instead of trying to model a specific process, powers simply create an effect in the game world. The fighter isn't physically pushing the dragon backwards, but his aggressive attacks cause the giant to take a step back to avoid the fighter's blows. Or the giant is off balance for a moment, allowing the fighter to get into its personal space.</p><p></p><p>Focusing on the effect means that the player and DM can describe how the giant steps away from the fighter without getting locked into the idea that the fighter is physically pushing the giant and all the modifiers which make that unlikely to succeed.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6112568, member: 11999"] Let's look at Tide of Iron, for example. It's in game effect is that of a melee attack, plus the option to push an opponent one square and shift into the vacated square. This could be narrated as striking your opponent with your sword and then following up with a soled bash that pushes him back. But it doesn't have to be. When fighting a large opponent like a dragon or giant, it starts to seem implausible; 3.x applied size penalties when trying to bull rush a larger opponent. Instead of trying to model a specific process, powers simply create an effect in the game world. The fighter isn't physically pushing the dragon backwards, but his aggressive attacks cause the giant to take a step back to avoid the fighter's blows. Or the giant is off balance for a moment, allowing the fighter to get into its personal space. Focusing on the effect means that the player and DM can describe how the giant steps away from the fighter without getting locked into the idea that the fighter is physically pushing the giant and all the modifiers which make that unlikely to succeed. [/QUOTE]
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