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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6112570" data-attributes="member: 98255"><p>No, simple refluffing is part of it, but not all.</p><p></p><p>In previous editions, (and in Next so far) when you bull rush or cleave, the game rules are very clear about spelling out exactly what is happening in the fiction. In 4e you get a power and it has an effect - describe any way you like.</p><p></p><p>Further, simple bull-rushes and other feat-type effects make bad examples, since nearly anyone can do it. CaGI is a better, if way-too-often flogged example.</p><p></p><p>AD&D wizards, similarly were not free to say what their fireballs looked like - the description was baked right into the spell's effect. A DM might let you alter that, but by RAW, you're looking at costly, time-consuming spell research to create a new variant of spell effect.</p><p></p><p></p><p></p><p>This is getting close to what I mean...</p><p></p><p></p><p>As is this...</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6112570, member: 98255"] No, simple refluffing is part of it, but not all. In previous editions, (and in Next so far) when you bull rush or cleave, the game rules are very clear about spelling out exactly what is happening in the fiction. In 4e you get a power and it has an effect - describe any way you like. Further, simple bull-rushes and other feat-type effects make bad examples, since nearly anyone can do it. CaGI is a better, if way-too-often flogged example. AD&D wizards, similarly were not free to say what their fireballs looked like - the description was baked right into the spell's effect. A DM might let you alter that, but by RAW, you're looking at costly, time-consuming spell research to create a new variant of spell effect. This is getting close to what I mean... As is this... [/QUOTE]
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