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*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6112637" data-attributes="member: 98255"><p>This becomes tricky, in the example used above, if an ability lets a character push another creature away, but then forces that character to deal with all kinds of annoying things like creature size. Suddenly, the pushing character is de-protagonized in a big way. Especially since traditionally, magic abilities have been allowed to do an end-run around the physics that the game has insisted on applying to martial characters doing the same kinds of things.</p><p></p><p>I will note that this has not always been allowed. Sure, you could do this in chainmail or AD&D, or 3.x, but it had not been spelled out until 4e AFAIK. At least in AD&D, the prevailing mentality was "if it ain't on the page, it ain't on the stage" unless you got special permission from the DM, or you went ahead and researched a new version of a spell that reflected the changes you wanted to make.</p><p></p><p>This just underscores how brilliantly they will have to pull off the marriage of mechanics and fluff while leaving enough space to alter things as I am used to being able to do. As you say, the math is going to have to "work," but in my book that means it can't be working against the players' agency (as in the ToI vs a giant example), or I don't buy in, even as a DM.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6112637, member: 98255"] This becomes tricky, in the example used above, if an ability lets a character push another creature away, but then forces that character to deal with all kinds of annoying things like creature size. Suddenly, the pushing character is de-protagonized in a big way. Especially since traditionally, magic abilities have been allowed to do an end-run around the physics that the game has insisted on applying to martial characters doing the same kinds of things. I will note that this has not always been allowed. Sure, you could do this in chainmail or AD&D, or 3.x, but it had not been spelled out until 4e AFAIK. At least in AD&D, the prevailing mentality was "if it ain't on the page, it ain't on the stage" unless you got special permission from the DM, or you went ahead and researched a new version of a spell that reflected the changes you wanted to make. This just underscores how brilliantly they will have to pull off the marriage of mechanics and fluff while leaving enough space to alter things as I am used to being able to do. As you say, the math is going to have to "work," but in my book that means it can't be working against the players' agency (as in the ToI vs a giant example), or I don't buy in, even as a DM. [/QUOTE]
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