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*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="I'm A Banana" data-source="post: 6112789" data-attributes="member: 2067"><p>Well, now you're just contradicting me. But my leprechauns are making you back away, so I guess I'll move into your space.</p><p></p><p><strong>Tide of Leprechauns</strong></p><p><em>The 1,000 leprechauns that hide behind your shield (which becomes a Leprechaun while this power is taking effect) burst out and run at the enemy, tickling them and making them move away from you, because they don't like to be tickled. The leprechauns then invite you to a tea party in the enemy's old location, but disperse as soon as you get there because they are tricky! The kind of tickling the leprechauns perform depends on the kind of weapon you wield and the ferocity of the tickling is determined by how hard you squeeze your hand when you call the leprechauns into combat. </em></p><p>At Will * Martial, Weapon</p><p>Standard Action; Melee Weapon</p><p>Requirement: You must be using a shield.</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength Modifier damage and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space the target left. LV 21: 2[W] + Strength modifier damage.</p><p></p><p>It ain't a clean fit, but elegance is secondary to realizing one's dream of being a warrior who summons leprechauns at-will. </p><p></p><p></p><p></p><p>I imagine that'd be hard with a lite system, actually...but we'll see.</p><p></p><p></p><p></p><p>Man, you cannot force people to accept a playstyle that doesn't work for them. And "Wizards are the BEST EVAR" is as valid a playstyle as "Wizards are not the best ever." It's fun for some groups. Not my groups, but my preferences don't matter at tables I'm not sitting at, and I really don't care what those tables play like. 13 year olds the world over will use deity stats as excuses to kill Thor. Not my problem. Hope they have fun. </p><p></p><p></p><p></p><p>I think an essential part of running D&D, if you're kind of old hat, is establishing how your table runs. It's how DMs leave their own mark on their players' experiences. It's an AWESOME feature of the game, that each group has its own dynamic. The best thing the rules can do is get the hell out of the way of that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6112789, member: 2067"] Well, now you're just contradicting me. But my leprechauns are making you back away, so I guess I'll move into your space. [B]Tide of Leprechauns[/B] [I]The 1,000 leprechauns that hide behind your shield (which becomes a Leprechaun while this power is taking effect) burst out and run at the enemy, tickling them and making them move away from you, because they don't like to be tickled. The leprechauns then invite you to a tea party in the enemy's old location, but disperse as soon as you get there because they are tricky! The kind of tickling the leprechauns perform depends on the kind of weapon you wield and the ferocity of the tickling is determined by how hard you squeeze your hand when you call the leprechauns into combat. [/I] At Will * Martial, Weapon Standard Action; Melee Weapon Requirement: You must be using a shield. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength Modifier damage and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space the target left. LV 21: 2[W] + Strength modifier damage. It ain't a clean fit, but elegance is secondary to realizing one's dream of being a warrior who summons leprechauns at-will. I imagine that'd be hard with a lite system, actually...but we'll see. Man, you cannot force people to accept a playstyle that doesn't work for them. And "Wizards are the BEST EVAR" is as valid a playstyle as "Wizards are not the best ever." It's fun for some groups. Not my groups, but my preferences don't matter at tables I'm not sitting at, and I really don't care what those tables play like. 13 year olds the world over will use deity stats as excuses to kill Thor. Not my problem. Hope they have fun. I think an essential part of running D&D, if you're kind of old hat, is establishing how your table runs. It's how DMs leave their own mark on their players' experiences. It's an AWESOME feature of the game, that each group has its own dynamic. The best thing the rules can do is get the hell out of the way of that. [/QUOTE]
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