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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="I'm A Banana" data-source="post: 6112858" data-attributes="member: 2067"><p>I've been talking about the down sides of 4e's separation of story and mechanics for years at this point. If you're a fan of overwrought jaron, google yourself some ludonarrative dissonance, and have fun. </p><p></p><p>It can be a positive, and a game without it would suck as much as a game that relied on it, and different tables and different players have different thresholds of tolerance for it, but to assume that it is always an everywhere good for everyone and should be adopted as The Rule where possible is to be bit under-educated about how other people play this game, and how they have fun with it. </p><p></p><p></p><p></p><p>And if no one is a jerk, then this is not a problem. The DM makes a ruling, and you move on.</p><p></p><p></p><p></p><p>I didn't see anything in the books about requiring me to assign keywords to every effect in the game based solely on its descriptive properties in the fiction (especially if it doesn't come from a power). I possibly could've missed it. Though quite to the contrary, I'm frequently told that the Rules are the Rules, whatever the story says (prone oozes, et al).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6112858, member: 2067"] I've been talking about the down sides of 4e's separation of story and mechanics for years at this point. If you're a fan of overwrought jaron, google yourself some ludonarrative dissonance, and have fun. It can be a positive, and a game without it would suck as much as a game that relied on it, and different tables and different players have different thresholds of tolerance for it, but to assume that it is always an everywhere good for everyone and should be adopted as The Rule where possible is to be bit under-educated about how other people play this game, and how they have fun with it. And if no one is a jerk, then this is not a problem. The DM makes a ruling, and you move on. I didn't see anything in the books about requiring me to assign keywords to every effect in the game based solely on its descriptive properties in the fiction (especially if it doesn't come from a power). I possibly could've missed it. Though quite to the contrary, I'm frequently told that the Rules are the Rules, whatever the story says (prone oozes, et al). [/QUOTE]
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Legends & Lore 4/1/2013
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