Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 6113085" data-attributes="member: 4892"><p>What you label 'weird' I label 'progression of talent.' The newbie adventurers tackle problems they can handle while "in training." Then they move onto White Plume Mountain.</p><p></p><p></p><p></p><p>IME I disagree with this premise, but I understand it is an issue for many. I've hand many a newb jump into more complex characters from day one and 'get it' including my then 10-year-old son. It depends upon both the teacher(s) (other players and/or DM) and the one learning.</p><p></p><p></p><p></p><p>They'll get to those. And rather quickly if you follow the suggested advancement rates. With foreshadowing you can build anticipation for just such things. [Real in-game example] You can even have the dangerous dragon of the fens make an appearance, with wiser NPC mentors telling the apprentices to flee for their lives. In the aftermath of the dragon's attack, the mentor and encampment are destroyed, building even more anticipation for working their way up to challenging the dragon. [/Real in-game example] I think even the crpg newbs understand that you start with blue oozes before going after Ganon.</p><p></p><p></p><p></p><p>And yet I think a solution that adds versatility for OSR fans, helps fix front loading of classes for multiclassing, and allows those who decide to start at third to begin the game as a multiclass character worth the downsides you see.</p><p></p><p></p><p></p><p>It also created over-powered Essentials-version characters in the hands of experienced players. Just ask the high level thief what he has to roll to hit ANY creature he meets. In the hands of an experienced player if he answers "2" don't be shocked.</p><p></p><p></p><p></p><p>I don't think he intended that in his column either. I think many people can easily see how it can be used that way though with a little adjustment.</p><p></p><p></p><p></p><p>I think those other elements are present. But I'm sure I could be re-educated on what else it would take to get that feel. I felt like I was able to achieve OSR feel in each edition except 4th so far.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6113085, member: 4892"] What you label 'weird' I label 'progression of talent.' The newbie adventurers tackle problems they can handle while "in training." Then they move onto White Plume Mountain. IME I disagree with this premise, but I understand it is an issue for many. I've hand many a newb jump into more complex characters from day one and 'get it' including my then 10-year-old son. It depends upon both the teacher(s) (other players and/or DM) and the one learning. They'll get to those. And rather quickly if you follow the suggested advancement rates. With foreshadowing you can build anticipation for just such things. [Real in-game example] You can even have the dangerous dragon of the fens make an appearance, with wiser NPC mentors telling the apprentices to flee for their lives. In the aftermath of the dragon's attack, the mentor and encampment are destroyed, building even more anticipation for working their way up to challenging the dragon. [/Real in-game example] I think even the crpg newbs understand that you start with blue oozes before going after Ganon. And yet I think a solution that adds versatility for OSR fans, helps fix front loading of classes for multiclassing, and allows those who decide to start at third to begin the game as a multiclass character worth the downsides you see. It also created over-powered Essentials-version characters in the hands of experienced players. Just ask the high level thief what he has to roll to hit ANY creature he meets. In the hands of an experienced player if he answers "2" don't be shocked. I don't think he intended that in his column either. I think many people can easily see how it can be used that way though with a little adjustment. I think those other elements are present. But I'm sure I could be re-educated on what else it would take to get that feel. I felt like I was able to achieve OSR feel in each edition except 4th so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
Top