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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
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<blockquote data-quote="Li Shenron" data-source="post: 6113420" data-attributes="member: 1465"><p>These are good examples, but I would like to point out that rather than different <em>editions</em> these corresponds better to different <em>gamestyles</em>.</p><p></p><p>I could see myself doing any of the above, in different campaigns settings:</p><p></p><p>- In a game where PCs are "normal people + magic", meaning they have access to spells and magic items, but when not using them they're still bound to what any real human would be capable of, I'd say no</p><p>- In a game where PCs are at least VIPs of their world but still realistic, I'll give them a chance, and whether it's a made up roll (case 2) or a detailed system (case 3) depends on how much the game was decided to be rules-light or rules-heavy</p><p>- In a game where PCs are a cut above normal people anyway, "heroes" like in comics or movies (which aren't like real humans really), I can go with case 4</p><p></p><p>If there is a problem, is that anyone who takes the role of a DM often has one gamestyle in mind but (a) fails to check if the edition/system being used supports that gamestyle well enough, and (b) fails to communicate the choice of gamestyle to the players before playing.</p><p></p><p>This is when you get arguments at the gaming table, because if the group has not <em>agreed</em> beforehand, each player will have different expectations, most likely each of them will expect that <em>their favourite</em> gamestyle will be used, because some gamers haven't even ever tried to consider that their favourite gamestyle isn't THE gamestyle or the best of them but simply just their favourite.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6113420, member: 1465"] These are good examples, but I would like to point out that rather than different [I]editions[/I] these corresponds better to different [I]gamestyles[/I]. I could see myself doing any of the above, in different campaigns settings: - In a game where PCs are "normal people + magic", meaning they have access to spells and magic items, but when not using them they're still bound to what any real human would be capable of, I'd say no - In a game where PCs are at least VIPs of their world but still realistic, I'll give them a chance, and whether it's a made up roll (case 2) or a detailed system (case 3) depends on how much the game was decided to be rules-light or rules-heavy - In a game where PCs are a cut above normal people anyway, "heroes" like in comics or movies (which aren't like real humans really), I can go with case 4 If there is a problem, is that anyone who takes the role of a DM often has one gamestyle in mind but (a) fails to check if the edition/system being used supports that gamestyle well enough, and (b) fails to communicate the choice of gamestyle to the players before playing. This is when you get arguments at the gaming table, because if the group has not [I]agreed[/I] beforehand, each player will have different expectations, most likely each of them will expect that [I]their favourite[/I] gamestyle will be used, because some gamers haven't even ever tried to consider that their favourite gamestyle isn't THE gamestyle or the best of them but simply just their favourite. [/QUOTE]
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