Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6113459" data-attributes="member: 27160"><p>This was in general a fine post, but I would add just one detail that I find important just here.</p><p></p><p>With a little practice, I find it quite possible to think in (quasi-)game-world terms at this stage. I say "quasi" because there is an important difference that I think is inevitable; my own knowledge and understanding of the game system substitutes for the character's knowledge and understanding of the game world. The realities of fighting even human-sized enemies with edged weapons and shields is something I have no experience of; add to that the fact that the game-world physics that entail dragons and manticores flying, for instance, must be quite different to real world physics and I can only conclude that I have no real points of reference from the real world model that I carry in my head to the game-world model that we imagine the characters carrying in theirs. So the mechanical system acts as a proxy. I make judgements of likely outcomes or the advisability of a course of action by the character based on <em>my knowledge</em> of the game system. I imagine the character to be making <em>their judgements</em> based on a model of <em>their</em> world similar to the one I carry in my head of <em>my</em> world, but that model, like the character, is imaginary, so I can't use it directly.</p><p></p><p>If the mechanical system of resolution is actually a model held primarily in another (real) person's head, I have a problem. Now I have access to <u>no useful model at all</u> of the likely outcomes or validity of any plan I make for my character.</p><p></p><p>As a GM, placing my players in this position is not something I wish to do. The easiest (though not the only) way to avoid it is to tell them up-front what the system of resolution is. If a published work can do that for me, it's useful.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6113459, member: 27160"] This was in general a fine post, but I would add just one detail that I find important just here. With a little practice, I find it quite possible to think in (quasi-)game-world terms at this stage. I say "quasi" because there is an important difference that I think is inevitable; my own knowledge and understanding of the game system substitutes for the character's knowledge and understanding of the game world. The realities of fighting even human-sized enemies with edged weapons and shields is something I have no experience of; add to that the fact that the game-world physics that entail dragons and manticores flying, for instance, must be quite different to real world physics and I can only conclude that I have no real points of reference from the real world model that I carry in my head to the game-world model that we imagine the characters carrying in theirs. So the mechanical system acts as a proxy. I make judgements of likely outcomes or the advisability of a course of action by the character based on [I]my knowledge[/I] of the game system. I imagine the character to be making [I]their judgements[/I] based on a model of [I]their[/I] world similar to the one I carry in my head of [I]my[/I] world, but that model, like the character, is imaginary, so I can't use it directly. If the mechanical system of resolution is actually a model held primarily in another (real) person's head, I have a problem. Now I have access to [U]no useful model at all[/U] of the likely outcomes or validity of any plan I make for my character. As a GM, placing my players in this position is not something I wish to do. The easiest (though not the only) way to avoid it is to tell them up-front what the system of resolution is. If a published work can do that for me, it's useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 4/1/2013
Top