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General Tabletop Discussion
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Legends & Lore: Experience Points and Levels
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<blockquote data-quote="pemerton" data-source="post: 6264145" data-attributes="member: 42582"><p>They're going to support both XP levelling and non-XP levelling:</p><p></p><p style="margin-left: 20px">a much better approach is to allow designers to present both options, and let DMs decide how best to run any adventure. . . The game must provide options to support different styles of play — especially when it's clear that the default way of doing things no longer matches the way so many DMs run their games.</p><p></p><p>This is not an innovation. 4e already recognised this, and in its DMG discussed non-XP-based levelling.</p><p></p><p></p><p></p><p></p><p><em>This</em> is the innovation, as far as I can tell: actually designing adventures in a way that incorporates non-XP-based levelling. That was missing from 4e modules.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6264145, member: 42582"] They're going to support both XP levelling and non-XP levelling: [indent]a much better approach is to allow designers to present both options, and let DMs decide how best to run any adventure. . . The game must provide options to support different styles of play — especially when it's clear that the default way of doing things no longer matches the way so many DMs run their games.[/indent] This is not an innovation. 4e already recognised this, and in its DMG discussed non-XP-based levelling. [I]This[/I] is the innovation, as far as I can tell: actually designing adventures in a way that incorporates non-XP-based levelling. That was missing from 4e modules. [/QUOTE]
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Legends & Lore: Experience Points and Levels
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