Mike said at the very bottom that rather than having adventure designers force the issue of having to include a "correct" number of encounters to get to character level up via straight XP... it's better to allow the designers to include both options-- monster XP and story-based advancement.I read the article last night before bed. I read it again this morning. I just read it again before posting... I don't get it.
did it say anything at all other then "Hey some people do X and some people do Y... and we tried both"
I mean nothing saying they were supporting one way or the other, or anything really. It seemed like pure filler
That's not necessarily a bad thing. If this is going to reach more than the hardcore gamers, they'll need to provide support for those who come to the game fresh--and support for those who prefer a more open-ended, sandbox or "PvP MMO" style* and those who like a more linear, "console RPG" style will be necessary.
Hah, Mike Mearls must lurk around here after all.