Scribble
First Post
Yeah, which basically shows up that what we really end up with is effectively the old system with much greater spread of DCs and much larger increments of modifiers. I prefer the tighter spread and lower modifiers so you can then have "well, yeah, you can try to cross the wire, but it is a bit windy, is it worth the risk?" vs "Oh, its windy +10 to the DC, forget it."
The virtue is that there are more situations where you have a 100% chance of success, and in people's calculations the difference between 90% and 100% is an important distinction.
Ok upon sleeping on it I'm now wondering if the distinction is that with a system of DCs and numbers people try to game the numbers more, but with a system like Mearls describes people try to game the game more. If that makes sense...
IE since I know unless I do something to get a bonus I will fail at this task, I'm more likely to try to do something in game to garner that bonus then if I figured I just needed to roll well.
The same being true on the other side of the screen as well- since people don't understand numbers as well, it's easier for a DM to say ok this is now an apprentice level task or something as opposed to figuring out what the proper DC should be, or just saying eh +2 I guess...