JoeGKushner
Adventurer
Legends of Avadnu is a PDF monster companion to Denizens of Avadnu that provides details on the most powerful of enemies: epic level monsters. The file comes in two forms, one with full color background, borders and art that matches the original hardcover, and a black and white version with no illustrations to go easy on the printer. The full color version includes visual cues for challenge rating at the top of the page and page number at the bottom. My own preference is a black and white version with the monsters in full color. There are few things as satisfying as seeing the look of dread on a player’s face right before an encounter.
When I print out a good-looking PDF like the full colored version is here, I use heavy stock paper to insure durability. Since I’m low on ink and have no full stock paper, I go with the black and white version. The first pages includes a little background, table of contents, and creatures by challenge rating. Monsters range from a CR of 15 to 31. There are also some templates to add a little variety to the standard monsters. The bad news is that on the CR table, there are no page listings with the creatures by challenge rating though and in PDF utility there are no bookmarks to ease navigation.
New epic feats are included to help spice up encounters. My favorite two are reflective spell resistance, where if a spellcaster fails to overcome the enemies SR, the spell is reflected, and snap, where you pick up and swallow an enemy in one motion. After the feats, the book starts right into the new creatures.
The first monster is a rarity in that it’s a template that actually weakens the base creature. The Bygone is a creature of legend, one of myth whose power is not what it once was. This template can only be applied to a creature with a CR of 20 or more and reduces the base CR of said creature by negative six. Some of the penalties include changing epic damage reduction to magic damage reducing the saving throws of its abilities by a negative ten penalty.
The creatures include full statistics, but no descriptions in italics for quick reading. This is made up for with adventure ideas and a brief section on how these monsters fit into the Avadnu setting. Another use that I’m not sure I like is physiological uses. These sections provide details on what you can do with parts of the creature’s body. I generally don’t like these sections because it tends to make the players body harvesters instead of adventurers.
One mistake made here is the inclusion of a creature that has the voidspawn subtype. I say mistake because there is no definition of what a voidspawn is. I know what abilities this subtype gain because I have the hardcover but for those just interested in epic creatures in a PDF format, not including that information is bad form.
In terms of monsters, they range from sentinel guardians like the Emphyrean, constructs who fight in pairs, to the Lumina, outer planar beings who strive to bring goodness to where ever they roam. It’s a nice change of pace from just evil creatures that seek to overthrow the cosmos. Not to say that you can’t find such a few critters in this book though as we do have the dreadspawn, a creature that feeds of misery and sorrow but whose corpse creates a liquid known as the “tears of divinity”.
In addition to new monsters, the book includes a chapter on how to use the monsters in the Epic Level Handbook in the Avadnu setting. This is a good idea and personalizes many of those creatures without making new stats or taking up a lot of room.
The book needs a little more to it though. The void subtype should be included for those who want some epic monsters. In addition, one of the denizensof the void, the Xxyth, should have a few unique individuals detailed here as the most powerful version of such a creature, the arch-xxyth in the hardcover is a CR of 20, powerful but not quite epic. More interesting in that field is that the hardcover does mention xxyth lords so the idea of such a powerful entity has been laid. Lastly, the book needs to take more advantage of its PDF format more. Where are the bookmarks at minimal.
Legends of Avadnu is a solid product but needs a little more seasoning in its PDF environment to match the utility found in its hardcover counterpart.
When I print out a good-looking PDF like the full colored version is here, I use heavy stock paper to insure durability. Since I’m low on ink and have no full stock paper, I go with the black and white version. The first pages includes a little background, table of contents, and creatures by challenge rating. Monsters range from a CR of 15 to 31. There are also some templates to add a little variety to the standard monsters. The bad news is that on the CR table, there are no page listings with the creatures by challenge rating though and in PDF utility there are no bookmarks to ease navigation.
New epic feats are included to help spice up encounters. My favorite two are reflective spell resistance, where if a spellcaster fails to overcome the enemies SR, the spell is reflected, and snap, where you pick up and swallow an enemy in one motion. After the feats, the book starts right into the new creatures.
The first monster is a rarity in that it’s a template that actually weakens the base creature. The Bygone is a creature of legend, one of myth whose power is not what it once was. This template can only be applied to a creature with a CR of 20 or more and reduces the base CR of said creature by negative six. Some of the penalties include changing epic damage reduction to magic damage reducing the saving throws of its abilities by a negative ten penalty.
The creatures include full statistics, but no descriptions in italics for quick reading. This is made up for with adventure ideas and a brief section on how these monsters fit into the Avadnu setting. Another use that I’m not sure I like is physiological uses. These sections provide details on what you can do with parts of the creature’s body. I generally don’t like these sections because it tends to make the players body harvesters instead of adventurers.
One mistake made here is the inclusion of a creature that has the voidspawn subtype. I say mistake because there is no definition of what a voidspawn is. I know what abilities this subtype gain because I have the hardcover but for those just interested in epic creatures in a PDF format, not including that information is bad form.
In terms of monsters, they range from sentinel guardians like the Emphyrean, constructs who fight in pairs, to the Lumina, outer planar beings who strive to bring goodness to where ever they roam. It’s a nice change of pace from just evil creatures that seek to overthrow the cosmos. Not to say that you can’t find such a few critters in this book though as we do have the dreadspawn, a creature that feeds of misery and sorrow but whose corpse creates a liquid known as the “tears of divinity”.
In addition to new monsters, the book includes a chapter on how to use the monsters in the Epic Level Handbook in the Avadnu setting. This is a good idea and personalizes many of those creatures without making new stats or taking up a lot of room.
The book needs a little more to it though. The void subtype should be included for those who want some epic monsters. In addition, one of the denizensof the void, the Xxyth, should have a few unique individuals detailed here as the most powerful version of such a creature, the arch-xxyth in the hardcover is a CR of 20, powerful but not quite epic. More interesting in that field is that the hardcover does mention xxyth lords so the idea of such a powerful entity has been laid. Lastly, the book needs to take more advantage of its PDF format more. Where are the bookmarks at minimal.
Legends of Avadnu is a solid product but needs a little more seasoning in its PDF environment to match the utility found in its hardcover counterpart.


