Legends of Avadnu

CRGreathouse

Community Supporter
This is something of a capsule review; I'll add it to the review database if I make it detailed enough.

Legends of Avadnu (Inner Circle)

I picked up this product less out of hope than of desperation: I needed epic monsters, and I needed them now. My group had passed 20th level and I needed things to keep them busy when their political intrigue became too heavy and everyone was up for some action -- and the Epic Level Handbook monsters were limiting, to say the least.

To say that I was impressed would be an understatement, and I'm not easily gratified. Some of you might remember me as the curmudgeon judge of the 2002 ENnies -- nothing was good enough to escape my criticism.

Overview
Legends of Avadnu is a 22-page PDF if you print the ink-light version without the cover, table of contents, or legal (~30 pages with everything). It includes 11 epic feats (1 page), 13 creatures ranging from CR 15 to 31 (19 pages), two templates (with sample creatures included in the above 13), an exotic material, and information about ways to use the ELH monsters in the world of Avadnu (2 pages).

Impressions
The monsters in LoA are the most well-written and flavorful I've seen in any product by any company. The kasep-sa, for example, is the decadent remains of a race promised to never die "but by their own hands", making them a difficult challenge for the PCs. (Various solutions, with mechanical descriptions and kasep-sa reactions, are of course included.)

The astral and cosmic sentinels are another excellent example: crafted from the ultra-hard siderite, these constructs protect important planar sites in pairs (one astral and one cosmic). They have interesting abilities that could easily be adopted for non epic play -- the astral sentinel's Nova (S), for example, is like an offensive version of death throes.

The mechanics are quite sound; while mistakes are present, as in all products I've seen, they are much less common than in most, and are of a lesser importance. (For example, the Dreadspawn has 12 unallocated skill points -- not exactly game-breaking.)

Highlights
While the editing is practically enough to make me weep with joy, the lush descriptions and well-applied creative ideas are the strongest part of the book. Of course, I liked the epic feats too -- they are good for monsters and epic PCs alike, and more flexibility for the players is fun for them.

Shortcomings
(This section intentionally left blank)

No, seriously... there's not much to say. I suppose the length was a bit short for $5, but getting to use everything in it makes it a better buy than longer products that i'll only ever use a quarter of.

Conclusion
LoA is a great book for fleshing out a world, even if PCs are never powerful enough to directly challenge the monsters in it. Both of the templates are useable in non-epic games -- in fact, the Bygone template seems designed especially for non-epic groups who want to encounter epic foes (and live).

If your characters are nearing 21st level, or already past, you need this book. If they aren't, I think it would be a great purchase regardless of immediate utility, which is more than you'd get out of most epic products.



I'm not on Inner Circle's payroll, and don't even have any direct contact with any of their members. I was just really impressed with the product, more than I've ever been for any product in the last 2 1/2 years.
 

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Thanks for the review. I will now where to look at when my PCs become 20+ level (if such a thing ever happen).

Reading your text I just got some idea. Not really that bright, but...

Well, I always believed that having horrid monsters (like the Tarrasque) in the campaign world, that just seem to wait for the PCs come and slay them was totally ludicrous. As such, I would be reluctant to use any epic level monster. But then, I thought of my next campaign where the PCs will eventually (as they get high levels) realize they are pawns in the hands of the gods battling on the material plane through agents. So, the evil gods of Chaos at some point desperate to see such heroes thwart all their cults, etc., retrieve atrocious (i.e.: epic level) monsters from Limbo (where they just were slumbering) to throw them against the PCs.
 


I'll third that.

No idea how well it works for epic-level play, but the ideas are excellent, and even the graphical presentation is great.
 

Turanil said:
Thanks for the review. I will now where to look at when my PCs become 20+ level (if such a thing ever happen).

Reading your text I just got some idea. Not really that bright, but...

Well, I always believed that having horrid monsters (like the Tarrasque) in the campaign world, that just seem to wait for the PCs come and slay them was totally ludicrous. As such, I would be reluctant to use any epic level monster. But then, I thought of my next campaign where the PCs will eventually (as they get high levels) realize they are pawns in the hands of the gods battling on the material plane through agents. So, the evil gods of Chaos at some point desperate to see such heroes thwart all their cults, etc., retrieve atrocious (i.e.: epic level) monsters from Limbo (where they just were slumbering) to throw them against the PCs.

Check out the LoA preview for some other possible ideas: the Lumina could fill a very similar role, and put players in an interesting situation...
http://www.violetdawn.com/images_downloads/LoA_Preview.pdf
 


Just remember to post a review in the review section if you haven't already. This company is probably one that a lot of people are scratching their heads over.

Sad really. If they had come out in 2000 with this product, they'd own the d20 market instead of others but because they are a new company in a sea of d20 products, people assume that they can't be above the standards like Green Ronin, Necromancer and Malhavoc. Sadly though, none of those companies has put out a full color hardback monster book... Or a quick PDF to support it.
 


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