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Legends of the Ring: Brawlers in 4th Edition
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<blockquote data-quote="MiketheMountain" data-source="post: 6710372" data-attributes="member: 6801214"><p><strong>Beowulf continued</strong></p><p></p><p><u><strong>Variant: The Butcher</strong></u></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This variant (contributed by Tatzu) takes a slightly different tack from Beowulf in that it trades in the multitarget abilities and some of the inescapability for the power to grab a target, knock it down, and then savage it with heavy personal damage. It also has the perk of setting up its allies for extra damage as well.</span></span></p><p></p><p>[sblock=Build Summary]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Race:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Longtooth Shifter (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Class:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Fighter (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Combat Feature:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Combat Superiority (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter Talent:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Brawler Style (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Paragon Path:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Moonstalker (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Epic Destiny:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Ceaseless Guardian (D 387)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Scores:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Str 18, Con 13, Dex 14, Int 8, Wis 16, Cha 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L4 - Str 19, Con 13, Dex 14, Int 8, Wis 17, Cha 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L8 - Str 20, Con 13, Dex 14, Int 8, Wis 18, Cha 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L11 - Str 21, Con 14, Dex 15, Int 9, Wis 19, Cha 11</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L14 - Str 22, Con 14, Dex 15, Int 9, Wis 20, Cha 11</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L18 - Str 23, Con 14, Dex 15, Int 9, Wis 21, Cha 11</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L21 - Str 26, Con 15, Dex 16, Int 10, Wis 22, Cha 12</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L24 - Str 27, Con 15, Dex 17, Int 10, Wis 22, Cha 12</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L28 - Str 28, Con 15, Dex 18, Int 10, Wis 22, Cha 12</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Feats:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Inescapable Hold (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L2 - Brawler Guard (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L4 - Pin Down (D 368)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L6 - Weapon Expertise (Heavy Blades) (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L8 - Mobile Challenge (D 378)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L10 - Improved Grab (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L11 - Paragon Defenses (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L12 - Improved Initiative (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L14 - Armor Specialization (Scale) (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L16 - Headsman's Chop (PHB 3)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L18 - Weapon Master (D 382)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L20 - Weapon Focus (Heavy Blades) (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L21 - Epic Fortitude (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L21 - Robust Defenses (PHB 2) (replaces Paragon Defenses)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L22 - Rapid Combat Challenge (D 387)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L22 - Superior Initiative (PHB 3) (replaces Improved Initiative)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L23 - Mobile Warrior (MP) (replaces Mobile Challenge)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L24 - Crushing Grab (D 368)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L26 - Slashing Storm (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L28 - Martial Mastery (MP)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L30 - Epic Reflexes (PHB 2)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">At-Will Powers:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Grappling Strike (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Knockdown Assault (PHH 1)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Encounter Powers:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Steel Serpent Strike (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L3 - Bull Charge (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L7 - Come and Get It (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L11 - Call to the Moon (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L13 - Bash and Pummel (MP 2) (replaces Steel Serpent Strike)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L17 - Vicious Uppercut (MP 2) (replaces Bull Charge)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L23 - Warrior's Urging (PHB) (replaces Come and Get It)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L27 - Trollclaw Grip (MP 2) (replaces Bash and Pummel)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Daily Powers:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L1 - Seize and Stab (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L5 - Rain of Steel (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L9 - Jackal Strike (MP)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L15 - Unyielding Avalanche (PHB) (replaces Rain of Steel)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L19 - Smash and Grab (MP) (replaces Seize and Stab)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L25 - Relentless Headlock (MP 2) (replaces Jackal Strike)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L29 - Force the Battle (PHB) (replaces Relentless Headlock)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Utility Powers:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L2 - Forceful Drag (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L6 - Makeshift Shield (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L10 - Body Shield (MP 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L10 - Mighty Surge (D 379)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L12 - Unleash the Silent Predator (PHB 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L22 - Unyielding (MP)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L26 - Always Ready (D 387)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Magic Items (Expected GP = 14,625,000):</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L30 (3,125,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +6 Radiant Longsword (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L30 (3,125,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Diamond Cincture (Epic Tier) (AV 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L29 (2,625,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Ring of Free Time (AV 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L28 (2,125,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +6 Steadfast Amulet (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L27 (1,625,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +6 Dwarven Titanscale Armor (PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L24 (525,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Boots of Caiphon (AV 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L23 (425,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Eye of Awareness (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L23 (425,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Siberys Shard of Radiance (Epic Tier) (EPG)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L17 (65,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Ring of the Radiant Storm (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L14 (21,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Counterstrike Guards (Paragon Tier) (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L12 (13,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Stone of Earth (AV 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L11 (9,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Dice of Auspicious Fortune (D 381)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L10 (5,000 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Strikebacks (AV)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">L9 (4,200 gp):</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Backlash Tattoo (AV 2)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">TOTAL: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">14,117,200 gp</span></span></p><p>[/sblock]</p><p>[HR][/HR]<u><strong><span style="color: #000000"><span style="font-family: 'Arial'">Combat Challenge and Opportunity Attacks</span></span></strong></u></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">A big part of a Fighter's effectiveness is how powerful their mark punishment is, so we will be looking at this build's Combat Challenge and opportunity attacks to determine how powerful the disincentive for disobeying the Fighter is.</span></span></p><p></p><p><span style="font-size: 18px"><span style="color: #000000"><span style="font-family: 'Arial'">Combat Challenge Attacks</span></span></span></p><p></p><p>[sblock=Level 1]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Melee Basic Attack: +9 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 1d6+5 damage</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 11 damage</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 11]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Melee Basic Attack: +19 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 1d6+10 damage</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d6+16 damage</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 21]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Melee Basic Attack: +30 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d8+24 damage</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 4d6+40 damage</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 30]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Melee Basic Attack: +37 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d8+29 damage</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 6d6+45 damage</span></span></p><p>[/sblock]</p><p></p><p><span style="font-size: 18px"><span style="color: #000000"><span style="font-family: 'Arial'">Opportunity Attacks</span></span></span></p><p></p><p>[sblock=Level 1]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Grappling Strike: +10 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 1d6+5 damage, and the target is grabbed</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 11 damage, and the target is grabbed</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 11]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Grapling Strike: +20 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 1d6+10 damage, and the target is grabbed</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d6+16 damage, and the target is grabbed</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 21]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Grappling Strike: +33 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d8+24 damage, and the target is grabbed</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 4d6+40 damage, and the target is grabbed</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Level 30]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Melee Basic Attack: +41 vs. AC</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 2d8+29 damage, and the target is grabbed</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Critical:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 6d6+45, and the target is grabbed</span></span></p><p>[/sblock]</p><p></p><p>[HR][/HR]<u><strong><span style="color: #000000"><span style="font-family: 'Arial'">Miscellaneous: Character Builder Summary</span></span></strong></u></p><p></p><p>[sblock=CB Summary]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">====== Created Using Wizards of the Coast D&D Character Builder ======</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">LDB Beowulf, Master of Grabs, level 30</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Fighter, Kensei, Ceaseless Guardian</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Build: Brawling Fighter</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter: Combat Superiority</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter Talents: Brawler Style</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Kensei Focus: Kensei Focus Unarmed attack</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Guardian Mindfulness: Guardian Mindfulness Strength</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">FINAL ABILITY SCORES</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str 30, Con 14, Dex 16, Int 10, Wis 18, Cha 12.</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">STARTING ABILITY SCORES</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str 18, Con 12, Dex 12, Int 8, Wis 12, Cha 10.</span></span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">AC: 46 Fort: 57 Reflex: 44 Will: 44</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">HP: 218 Surges: 11 Surge Value: 54</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">TRAINED SKILLS</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Intimidate +21, Heal +24, Endurance +28, Athletics +30</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">UNTRAINED SKILLS</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Acrobatics +18, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, History +15, Insight +19, Nature +19, Perception +19, Religion +15, Stealth +18, Streetwise +16, Thievery +18</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">FEATS</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human: Inescapable Hold</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 1: Toughness</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 2: Brawler Guard</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 4: Pin Down</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 6: Weapon Expertise (Unarmed)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 8: Mobile Challenge</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 10: Improved Grab</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 11: Paragon Defenses (retrained to Robust Defenses at Level 21)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 12: Persistent Threat (retrained to Martial Mastery at Level 24)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 14: Armor Specialization (Scale)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 16: Improved Initiative (retrained to Superior Initiative at Level 22)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 18: Weapon Focus (Unarmed)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 20: Brutal Brawler (retrained to Marked Takedown at Level 23)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 21: Epic Fortitude</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 22: Rapid Combat Challenge</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 24: Crushing Grab</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 26: Slashing Storm</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 28: Epic Will</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 30: Epic Reflexes</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">POWERS</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Bonus At-Will Power: Dual Strike</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter at-will 1: Knockdown Assault</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter at-will 1: Grappling Strike</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 1: Hack and Hew</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 1: Villain's Menace</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter utility 2: Forceful Drag</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 3: Bull Charge</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 5: Bare-Knuckled Rebuke</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter utility 6: Daring Shot</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 7: Come and Get It</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 9: Rain of Steel</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter utility 10: Body Shield (Fighter)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 13: Bash and Pummel (replaces Hack and Hew)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 15: Unyielding Avalanche (replaces Villain's Menace)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter utility 16: Mighty Surge</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 17: Vicious Uppercut (replaces Bull Charge)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 19: Smash and Grab (replaces Rain of Steel)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter utility 22: Unyielding</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 23: Warrior's Urging (replaces Come and Get It)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 25: Relentless Headlock (replaces Bare-Knuckled Rebuke)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter encounter 27: Trollclaw Grip (replaces Bash and Pummel)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fighter daily 29: Force the Battle (replaces Relentless Headlock)</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">ITEMS</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Diamond Cincture (epic tier), Feyslaughter Spiked gauntlet +6, Ring of Free Time (epic tier), Steadfast Amulet +6, Dwarven Titanscale Armor +6, Iron Armbands of Power (epic tier), Boots of Caiphon (epic tier), Eye of Awareness (epic tier), Ring of the Dragonborn Emperor (paragon tier), Stone of Earth (paragon tier), Dice of Auspicious Fortune (paragon tier), Backlash Tattoo (heroic tier)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</span></span></p><p>[/sblock]</p><p>[HR][/HR]<em>Note: Beowulf, while an excellent starting reference, was made semi-obsolete with some later feats and math assumptions. I’ll quote svendj, who summarized the widely (but not universally) accepted updates succinctly:</em></p><p></p><p></p><p>[HQ]<strong>Stats: </strong>18 Str pre-racial for a race that's not Str/Wis is not defensible, since defenders really want Superior Will before paragon. This build gets hit on every attack vs Ref or Will, and is doomed to go almost last in every battle it's in. Not very good for a defender. </p><p></p><p></p><p><strong>Feats:</strong> Master of the Fist wasn't published yet when LDB built Beowulf, and it's been the go-to level 1 feat for Brawlers ever since. Turning your empty hand into a longsword is crazy good. </p><p>Toughness and Brawler Guard are taken early and don't get retrained, while Brawlers are among the most feat-starved of builds. They need Expertise, Superior Will and Inescapable Hold to even function, and Wary Fighter and/or Improved Initiative is also very useful for them. Assuming you want to do more than just hugging people, at some point you also want stuff like Weapon Focus, World Serpent's Grasp, Pin Down and Headman's Chop. And let's not forget about Improved Defenses by paragon.</p><p>[/HQ]</p><p>[HR][/HR]</p><p></p><p><em>Here’s some other commentary from the Beowulf thread:</em></p><p></p><p><strong>RayjeEliwan</strong>: Now, I'm showing my noobishness here, but isn't playing a defender with Reflex and Will that low kind of, well, terrifyingly risky? In no way do I deny that this guy can grab someone and absolutely command their attention (in a very fun manner), but what about your victim's friends who want to do bad things to you until you let their buddy go? Am I overstating the problem, did I miss a way around it, or is this a concern?</p><p><strong>lordduskblade</strong>: Not particularly. It has a variety of powers to prevent any bad status effects that could result from getting hit in Reflex or Will, and it has the HP and surges to hold up, especially considering Fortitude is so high (and that's usually where the real painful effects show up).</p><p></p><p></p><p><strong>MainBrain</strong>: why dual strike and not a net with Cleave and deft hurler? slow + ranged options? </p><p><strong>lordduskblade</strong>: Mostly no feat room. I am just barely able to afford all the feats I want, and going for Flails as an additional group, and then taking Deft Hurler takes a lot away from what I wanted to accomplish with the build.</p><p></p><p></p><p><strong>ChaosMage</strong>: In the level summaries I see a mention of things that protect against daze/stun and teleporting enemies, but I didn't see something to protect against forced movement applied to either you or your grabbed foes, which is another way enemies can break a grab. Grappler's Stance, to restrain your grabbed enemies, can help with one part. There are a few different items that can cancel forced movement on you, but I don't know what you're willing to make room for on the character.</p><p><strong>lordduskblade</strong>:That's the beauty of having a huge Fortitude; a lot of forced movement effects target it, so I'm not too worried about my ability to defend against it pretty much by default. If it proves to be a problem, I can see myself taking some steps to guard against it.</p><p></p><p></p><p><strong>Rathyr</strong>: Magical spiked gauntlets take up your hand slot. Can't have them and any gloves, let alone 2 spiked gauntlets (each enchanted one takes up a hand slot, only have one).</p><p><strong>lordduskblade</strong>: That seems like a rather arbitrary restriction. Why on earth would you be unable to dual wield magical spiked gauntlets? Unless the gauntlets come in pairs (which would be a godsend for me, as I could then afford the Epic Tier Diamond Cincture), I see no reason why I can't do that. Either way, it's not a big deal, since Brawler Style gives me an enhancement bonus to hit already; I could just keep one gauntlet enchanted and one plain.</p><p></p><p></p><p><strong>Daemonfey</strong>: How is the item progression without fluid wealth?</p><p><strong>lordduskblade</strong>: Without fluid wealth, it would be fairly similar. Since you get an enhancement bonus to hit from your class feature, I suggest getting miscellaneous items first, armor second, neck third, first gauntlet fourth, second gauntlet last for any given 5-level progression cycle after level 5 (11-15, for example).</p><p></p><p></p><p><strong>Rathyr</strong>: LDB, just out of curiosity, how would you rule powers that grab but require no hands free? For example, Bloodseeking Strike from the Bloodknight PP, Clawed Ancestor Rage, or even Grasping Weapon. Do these bypass the "hand free" requirement (which all the brawler powers still have in their description), the same way that people rule that brawlers can grab creatures much larger than them?</p><p>What do you think of using Boar Tusk Helm for unarmed attacks and/or a Fighting Shield in your MH (so that you gain both shield and brawler bonuses)?</p><p><strong>lordduskblade</strong>: I believe the those bypass the "hands free" restriction as well as the grab restriction as well. That said, you need it for the Brawler powers, so it's kind of a moot issue for a full Brawler build.</p><p>Boar Tusk Helm offers a benefit similar to that of Iron Armbands of Power, and worth less if you took Brutal Brawler. I'm not very fond of it, since I like other things (like the Casque of Tactics) on it.</p><p>The Fighting Shield is an interesting angle, but it can weaken the build should a DM rule that you need a free hand to sustain a grab. Additionally, the shield being from a different weapon group weakens the ability to use Dual Strike, which limits my offensive options.</p><p></p><p></p><p><strong>eastc</strong>: Why not Combat Agility? The free knockdown seems like it would go well with Pin Down.</p><p><strong>lordduskblade</strong>: The option between grabbing (Grappling Strike) or knocking prone on an OA is interesting, to be sure. That said, this build is not heavy on the Dexterity investment, so it's of limited range at best, and while stopping movement may be redundant with a Grappling Strike OA, the increased accuracy is appreciated. I can see it working for a more Dexterity-based variant, but not for this one.</p><p></p><p></p><p><strong>Khan_the_Destroyer</strong>: Grappling Strike bypasses the targeting restrictions of the Grab attack, but automatically ends at the end of your next turn, meaning you need to use Grappling Strike again to continue grabbing the enemy (even if he fails to escape your grab on his turn). Also, Grappling Strike can be used as an OA to quickly Immobilize a daring opponent.</p><p></p><p>If you're fighting an enemy that is within one size of you though, using the Grab action will allow you to sustain the grab indefinitely without having to reapply it, assuming your target keeps failing to escape (and with Beowulf's Fortitude defenses, they will keep failing). This allows you to use Knockdown Assault on your next turn to take advantage of Pin Down, and then hammer on your enemy as you please with whatever powers, never having to worry about re-establishing the Grab.</p><p></p><p>With the Improved Grab feat, and the Grab action being against Reflex, your chances of hitting are high, and the chances of your enemy escaping after that are low. You're pretty much set.</p><p></p><p></p><p><strong>roughmystics</strong>: 1. I've been considering a 14 dex, 11 wis build instead of the 12/12/12 stats you recommend, LDB. For one, dex is, after all, the secondary brawlers are designed to use, and even starting at 14 would let me use Bash and Pinion to some effect. Furthermore, it gives me more initiative and sets me up to use Defensive Advantage in Paragon (I'm considering Vicious Advantage to go along with it, so that I can have CA against thins I grab.) As for the 2 less hp from having 10 con, that can be covered in the beginning with the Born under a Bad Sign background, in tandem with Toughness. </p><p></p><p>2. I'm also considering a 13 dex 13 wis build instead, although I'd leave out Vicious Advantage and Defensive Advantage in that case. But having a slightly better OA would be nice, as well as not leaving my Will defense too far behind. The thing with an OA bonus is that I hardly expect a DM to make the mistake of triggering an OA from a brawler fighter more than once, anyway, with the movement halting and the grab. </p><p></p><p>3. I have a question about the usefulness of Dual Strike as the 3rd at-will, as well. While it's not explicitly in the rules, it seems like using dual strike while grabbing someone shouldn't work, so it seems like this power is limited to those random times when you haven't yet attached yourself to some poor sod. Instead, I've been considering Threatening Rush, since I can use while grabbing to multi-mark at-will. Thoughts?</p><p></p><p>4. Finally, LDB, you mention at different points that Beowulf can grab 2 people, since grab only requires a free hand...but again, once you've grabbed them both, can you even do anything? Unless you've got that sash that grabs for you, it seems like your hands would be full, so you couldn't attack (or mark), take OA's, or even move (since Forceful Drag only targets one monster.) You could arguably keep hitting with Rain of Steel, but that's about it...isn't it safe to say that for the most part, this build really just concentrates on one guy (stuff like Come and Get It aside, of course?)</p><p></p><p><strong>lordduskblade</strong>: 1 & 2. I like the 13/13 Dexterity/Wisdom array if you have Born under a Bad Sign and Toughness. Have you also considered Durable to patch up the slightly lower healing surge total you will have?</p><p></p><p>3 & 4. You don't need a free hand to actually sustain a grab, only to initiate it. So you can yank people to you with Come and Get It, then pin anyone who provokes an OA down with a Grappling Strike, and then keep them there. Dual Strike is actually golden in these circumstances, because it allows you to whittle down the HP of two marked enemies simultaneously. As a matter of fact, the only reason you can't maintain more than two grabs is because you'll run out of minor actions to sustain. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MiketheMountain, post: 6710372, member: 6801214"] [b]Beowulf continued[/b] [U][B]Variant: The Butcher[/B][/U] [COLOR=#000000][FONT=Arial]This variant (contributed by Tatzu) takes a slightly different tack from Beowulf in that it trades in the multitarget abilities and some of the inescapability for the power to grab a target, knock it down, and then savage it with heavy personal damage. It also has the perk of setting up its allies for extra damage as well.[/FONT][/COLOR] [sblock=Build Summary] [COLOR=#000000][FONT=Arial]Race:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Longtooth Shifter (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Class:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Fighter (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Combat Feature:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Combat Superiority (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter Talent:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Brawler Style (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Paragon Path:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Moonstalker (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Epic Destiny:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Ceaseless Guardian (D 387)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Scores:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Str 18, Con 13, Dex 14, Int 8, Wis 16, Cha 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L4 - Str 19, Con 13, Dex 14, Int 8, Wis 17, Cha 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L8 - Str 20, Con 13, Dex 14, Int 8, Wis 18, Cha 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L11 - Str 21, Con 14, Dex 15, Int 9, Wis 19, Cha 11[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L14 - Str 22, Con 14, Dex 15, Int 9, Wis 20, Cha 11[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L18 - Str 23, Con 14, Dex 15, Int 9, Wis 21, Cha 11[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L21 - Str 26, Con 15, Dex 16, Int 10, Wis 22, Cha 12[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L24 - Str 27, Con 15, Dex 17, Int 10, Wis 22, Cha 12[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L28 - Str 28, Con 15, Dex 18, Int 10, Wis 22, Cha 12[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Feats:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Inescapable Hold (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L2 - Brawler Guard (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L4 - Pin Down (D 368)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L6 - Weapon Expertise (Heavy Blades) (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L8 - Mobile Challenge (D 378)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L10 - Improved Grab (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L11 - Paragon Defenses (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L12 - Improved Initiative (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L14 - Armor Specialization (Scale) (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L16 - Headsman's Chop (PHB 3)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L18 - Weapon Master (D 382)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L20 - Weapon Focus (Heavy Blades) (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L21 - Epic Fortitude (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L21 - Robust Defenses (PHB 2) (replaces Paragon Defenses)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L22 - Rapid Combat Challenge (D 387)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L22 - Superior Initiative (PHB 3) (replaces Improved Initiative)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L23 - Mobile Warrior (MP) (replaces Mobile Challenge)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L24 - Crushing Grab (D 368)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L26 - Slashing Storm (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L28 - Martial Mastery (MP)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L30 - Epic Reflexes (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]At-Will Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Grappling Strike (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Knockdown Assault (PHH 1)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Encounter Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Steel Serpent Strike (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L3 - Bull Charge (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L7 - Come and Get It (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L11 - Call to the Moon (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L13 - Bash and Pummel (MP 2) (replaces Steel Serpent Strike)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L17 - Vicious Uppercut (MP 2) (replaces Bull Charge)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L23 - Warrior's Urging (PHB) (replaces Come and Get It)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L27 - Trollclaw Grip (MP 2) (replaces Bash and Pummel)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Daily Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L1 - Seize and Stab (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L5 - Rain of Steel (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L9 - Jackal Strike (MP)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L15 - Unyielding Avalanche (PHB) (replaces Rain of Steel)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L19 - Smash and Grab (MP) (replaces Seize and Stab)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L25 - Relentless Headlock (MP 2) (replaces Jackal Strike)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L29 - Force the Battle (PHB) (replaces Relentless Headlock)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Utility Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L2 - Forceful Drag (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L6 - Makeshift Shield (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L10 - Body Shield (MP 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L10 - Mighty Surge (D 379)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L12 - Unleash the Silent Predator (PHB 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L22 - Unyielding (MP)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L26 - Always Ready (D 387)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Magic Items (Expected GP = 14,625,000):[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L30 (3,125,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +6 Radiant Longsword (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L30 (3,125,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Diamond Cincture (Epic Tier) (AV 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L29 (2,625,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Ring of Free Time (AV 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L28 (2,125,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +6 Steadfast Amulet (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L27 (1,625,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +6 Dwarven Titanscale Armor (PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L24 (525,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Boots of Caiphon (AV 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L23 (425,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Eye of Awareness (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L23 (425,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Siberys Shard of Radiance (Epic Tier) (EPG)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L17 (65,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Ring of the Radiant Storm (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L14 (21,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Counterstrike Guards (Paragon Tier) (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L12 (13,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Stone of Earth (AV 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L11 (9,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Dice of Auspicious Fortune (D 381)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L10 (5,000 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Strikebacks (AV)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]L9 (4,200 gp):[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Backlash Tattoo (AV 2)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]TOTAL: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]14,117,200 gp[/FONT][/COLOR] [/sblock] [HR][/HR][U][B][COLOR=#000000][FONT=Arial]Combat Challenge and Opportunity Attacks[/FONT][/COLOR][/B][/U] [COLOR=#000000][FONT=Arial]A big part of a Fighter's effectiveness is how powerful their mark punishment is, so we will be looking at this build's Combat Challenge and opportunity attacks to determine how powerful the disincentive for disobeying the Fighter is.[/FONT][/COLOR] [SIZE=5][COLOR=#000000][FONT=Arial]Combat Challenge Attacks[/FONT][/COLOR][/SIZE] [sblock=Level 1] [COLOR=#000000][FONT=Arial][U]Melee Basic Attack: +9 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 1d6+5 damage[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 11 damage[/FONT][/COLOR] [/sblock] [sblock=Level 11] [COLOR=#000000][FONT=Arial][U]Melee Basic Attack: +19 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 1d6+10 damage[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d6+16 damage[/FONT][/COLOR] [/sblock] [sblock=Level 21] [COLOR=#000000][FONT=Arial][U]Melee Basic Attack: +30 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d8+24 damage[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 4d6+40 damage[/FONT][/COLOR] [/sblock] [sblock=Level 30] [COLOR=#000000][FONT=Arial][U]Melee Basic Attack: +37 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d8+29 damage[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 6d6+45 damage[/FONT][/COLOR] [/sblock] [SIZE=5][COLOR=#000000][FONT=Arial]Opportunity Attacks[/FONT][/COLOR][/SIZE] [sblock=Level 1] [COLOR=#000000][FONT=Arial][U]Grappling Strike: +10 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 1d6+5 damage, and the target is grabbed[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 11 damage, and the target is grabbed[/FONT][/COLOR] [/sblock] [sblock=Level 11] [COLOR=#000000][FONT=Arial][U]Grapling Strike: +20 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 1d6+10 damage, and the target is grabbed[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d6+16 damage, and the target is grabbed[/FONT][/COLOR] [/sblock] [sblock=Level 21] [COLOR=#000000][FONT=Arial][U]Grappling Strike: +33 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d8+24 damage, and the target is grabbed[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 4d6+40 damage, and the target is grabbed[/FONT][/COLOR] [/sblock] [sblock=Level 30] [COLOR=#000000][FONT=Arial][U]Melee Basic Attack: +41 vs. AC[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 2d8+29 damage, and the target is grabbed[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Critical:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 6d6+45, and the target is grabbed[/FONT][/COLOR] [/sblock] [HR][/HR][U][B][COLOR=#000000][FONT=Arial]Miscellaneous: Character Builder Summary[/FONT][/COLOR][/B][/U] [sblock=CB Summary] [COLOR=#000000][FONT=Arial]====== Created Using Wizards of the Coast D&D Character Builder ======[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]LDB Beowulf, Master of Grabs, level 30[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Fighter, Kensei, Ceaseless Guardian[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Build: Brawling Fighter[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter: Combat Superiority[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter Talents: Brawler Style[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Kensei Focus: Kensei Focus Unarmed attack[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Guardian Mindfulness: Guardian Mindfulness Strength[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]FINAL ABILITY SCORES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str 30, Con 14, Dex 16, Int 10, Wis 18, Cha 12.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]STARTING ABILITY SCORES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str 18, Con 12, Dex 12, Int 8, Wis 12, Cha 10.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]AC: 46 Fort: 57 Reflex: 44 Will: 44[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]HP: 218 Surges: 11 Surge Value: 54[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]TRAINED SKILLS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Intimidate +21, Heal +24, Endurance +28, Athletics +30[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]UNTRAINED SKILLS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Acrobatics +18, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +19, History +15, Insight +19, Nature +19, Perception +19, Religion +15, Stealth +18, Streetwise +16, Thievery +18[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]FEATS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human: Inescapable Hold[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 1: Toughness[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 2: Brawler Guard[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 4: Pin Down[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 6: Weapon Expertise (Unarmed)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 8: Mobile Challenge[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 10: Improved Grab[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 11: Paragon Defenses (retrained to Robust Defenses at Level 21)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 12: Persistent Threat (retrained to Martial Mastery at Level 24)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 14: Armor Specialization (Scale)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 16: Improved Initiative (retrained to Superior Initiative at Level 22)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 18: Weapon Focus (Unarmed)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 20: Brutal Brawler (retrained to Marked Takedown at Level 23)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 21: Epic Fortitude[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 22: Rapid Combat Challenge[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 24: Crushing Grab[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 26: Slashing Storm[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 28: Epic Will[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 30: Epic Reflexes[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]POWERS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Bonus At-Will Power: Dual Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter at-will 1: Knockdown Assault[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter at-will 1: Grappling Strike[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 1: Hack and Hew[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 1: Villain's Menace[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter utility 2: Forceful Drag[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 3: Bull Charge[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 5: Bare-Knuckled Rebuke[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter utility 6: Daring Shot[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 7: Come and Get It[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 9: Rain of Steel[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter utility 10: Body Shield (Fighter)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 13: Bash and Pummel (replaces Hack and Hew)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 15: Unyielding Avalanche (replaces Villain's Menace)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter utility 16: Mighty Surge[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 17: Vicious Uppercut (replaces Bull Charge)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 19: Smash and Grab (replaces Rain of Steel)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter utility 22: Unyielding[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 23: Warrior's Urging (replaces Come and Get It)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 25: Relentless Headlock (replaces Bare-Knuckled Rebuke)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter encounter 27: Trollclaw Grip (replaces Bash and Pummel)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fighter daily 29: Force the Battle (replaces Relentless Headlock)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]ITEMS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Diamond Cincture (epic tier), Feyslaughter Spiked gauntlet +6, Ring of Free Time (epic tier), Steadfast Amulet +6, Dwarven Titanscale Armor +6, Iron Armbands of Power (epic tier), Boots of Caiphon (epic tier), Eye of Awareness (epic tier), Ring of the Dragonborn Emperor (paragon tier), Stone of Earth (paragon tier), Dice of Auspicious Fortune (paragon tier), Backlash Tattoo (heroic tier)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/FONT][/COLOR] [/sblock] [HR][/HR][I]Note: Beowulf, while an excellent starting reference, was made semi-obsolete with some later feats and math assumptions. I’ll quote svendj, who summarized the widely (but not universally) accepted updates succinctly:[/I] [HQ][B]Stats: [/B]18 Str pre-racial for a race that's not Str/Wis is not defensible, since defenders really want Superior Will before paragon. This build gets hit on every attack vs Ref or Will, and is doomed to go almost last in every battle it's in. Not very good for a defender. [B]Feats:[/B] Master of the Fist wasn't published yet when LDB built Beowulf, and it's been the go-to level 1 feat for Brawlers ever since. Turning your empty hand into a longsword is crazy good. Toughness and Brawler Guard are taken early and don't get retrained, while Brawlers are among the most feat-starved of builds. They need Expertise, Superior Will and Inescapable Hold to even function, and Wary Fighter and/or Improved Initiative is also very useful for them. Assuming you want to do more than just hugging people, at some point you also want stuff like Weapon Focus, World Serpent's Grasp, Pin Down and Headman's Chop. And let's not forget about Improved Defenses by paragon. [/HQ] [HR][/HR] [I]Here’s some other commentary from the Beowulf thread:[/I] [B]RayjeEliwan[/B]: Now, I'm showing my noobishness here, but isn't playing a defender with Reflex and Will that low kind of, well, terrifyingly risky? In no way do I deny that this guy can grab someone and absolutely command their attention (in a very fun manner), but what about your victim's friends who want to do bad things to you until you let their buddy go? Am I overstating the problem, did I miss a way around it, or is this a concern? [B]lordduskblade[/B]: Not particularly. It has a variety of powers to prevent any bad status effects that could result from getting hit in Reflex or Will, and it has the HP and surges to hold up, especially considering Fortitude is so high (and that's usually where the real painful effects show up). [B]MainBrain[/B]: why dual strike and not a net with Cleave and deft hurler? slow + ranged options? [B]lordduskblade[/B]: Mostly no feat room. I am just barely able to afford all the feats I want, and going for Flails as an additional group, and then taking Deft Hurler takes a lot away from what I wanted to accomplish with the build. [B]ChaosMage[/B]: In the level summaries I see a mention of things that protect against daze/stun and teleporting enemies, but I didn't see something to protect against forced movement applied to either you or your grabbed foes, which is another way enemies can break a grab. Grappler's Stance, to restrain your grabbed enemies, can help with one part. There are a few different items that can cancel forced movement on you, but I don't know what you're willing to make room for on the character. [B]lordduskblade[/B]:That's the beauty of having a huge Fortitude; a lot of forced movement effects target it, so I'm not too worried about my ability to defend against it pretty much by default. If it proves to be a problem, I can see myself taking some steps to guard against it. [B]Rathyr[/B]: Magical spiked gauntlets take up your hand slot. Can't have them and any gloves, let alone 2 spiked gauntlets (each enchanted one takes up a hand slot, only have one). [B]lordduskblade[/B]: That seems like a rather arbitrary restriction. Why on earth would you be unable to dual wield magical spiked gauntlets? Unless the gauntlets come in pairs (which would be a godsend for me, as I could then afford the Epic Tier Diamond Cincture), I see no reason why I can't do that. Either way, it's not a big deal, since Brawler Style gives me an enhancement bonus to hit already; I could just keep one gauntlet enchanted and one plain. [B]Daemonfey[/B]: How is the item progression without fluid wealth? [B]lordduskblade[/B]: Without fluid wealth, it would be fairly similar. Since you get an enhancement bonus to hit from your class feature, I suggest getting miscellaneous items first, armor second, neck third, first gauntlet fourth, second gauntlet last for any given 5-level progression cycle after level 5 (11-15, for example). [B]Rathyr[/B]: LDB, just out of curiosity, how would you rule powers that grab but require no hands free? For example, Bloodseeking Strike from the Bloodknight PP, Clawed Ancestor Rage, or even Grasping Weapon. Do these bypass the "hand free" requirement (which all the brawler powers still have in their description), the same way that people rule that brawlers can grab creatures much larger than them? What do you think of using Boar Tusk Helm for unarmed attacks and/or a Fighting Shield in your MH (so that you gain both shield and brawler bonuses)? [B]lordduskblade[/B]: I believe the those bypass the "hands free" restriction as well as the grab restriction as well. That said, you need it for the Brawler powers, so it's kind of a moot issue for a full Brawler build. Boar Tusk Helm offers a benefit similar to that of Iron Armbands of Power, and worth less if you took Brutal Brawler. I'm not very fond of it, since I like other things (like the Casque of Tactics) on it. The Fighting Shield is an interesting angle, but it can weaken the build should a DM rule that you need a free hand to sustain a grab. Additionally, the shield being from a different weapon group weakens the ability to use Dual Strike, which limits my offensive options. [B]eastc[/B]: Why not Combat Agility? The free knockdown seems like it would go well with Pin Down. [B]lordduskblade[/B]: The option between grabbing (Grappling Strike) or knocking prone on an OA is interesting, to be sure. That said, this build is not heavy on the Dexterity investment, so it's of limited range at best, and while stopping movement may be redundant with a Grappling Strike OA, the increased accuracy is appreciated. I can see it working for a more Dexterity-based variant, but not for this one. [B]Khan_the_Destroyer[/B]: Grappling Strike bypasses the targeting restrictions of the Grab attack, but automatically ends at the end of your next turn, meaning you need to use Grappling Strike again to continue grabbing the enemy (even if he fails to escape your grab on his turn). Also, Grappling Strike can be used as an OA to quickly Immobilize a daring opponent. If you're fighting an enemy that is within one size of you though, using the Grab action will allow you to sustain the grab indefinitely without having to reapply it, assuming your target keeps failing to escape (and with Beowulf's Fortitude defenses, they will keep failing). This allows you to use Knockdown Assault on your next turn to take advantage of Pin Down, and then hammer on your enemy as you please with whatever powers, never having to worry about re-establishing the Grab. With the Improved Grab feat, and the Grab action being against Reflex, your chances of hitting are high, and the chances of your enemy escaping after that are low. You're pretty much set. [B]roughmystics[/B]: 1. I've been considering a 14 dex, 11 wis build instead of the 12/12/12 stats you recommend, LDB. For one, dex is, after all, the secondary brawlers are designed to use, and even starting at 14 would let me use Bash and Pinion to some effect. Furthermore, it gives me more initiative and sets me up to use Defensive Advantage in Paragon (I'm considering Vicious Advantage to go along with it, so that I can have CA against thins I grab.) As for the 2 less hp from having 10 con, that can be covered in the beginning with the Born under a Bad Sign background, in tandem with Toughness. 2. I'm also considering a 13 dex 13 wis build instead, although I'd leave out Vicious Advantage and Defensive Advantage in that case. But having a slightly better OA would be nice, as well as not leaving my Will defense too far behind. The thing with an OA bonus is that I hardly expect a DM to make the mistake of triggering an OA from a brawler fighter more than once, anyway, with the movement halting and the grab. 3. I have a question about the usefulness of Dual Strike as the 3rd at-will, as well. While it's not explicitly in the rules, it seems like using dual strike while grabbing someone shouldn't work, so it seems like this power is limited to those random times when you haven't yet attached yourself to some poor sod. Instead, I've been considering Threatening Rush, since I can use while grabbing to multi-mark at-will. Thoughts? 4. Finally, LDB, you mention at different points that Beowulf can grab 2 people, since grab only requires a free hand...but again, once you've grabbed them both, can you even do anything? Unless you've got that sash that grabs for you, it seems like your hands would be full, so you couldn't attack (or mark), take OA's, or even move (since Forceful Drag only targets one monster.) You could arguably keep hitting with Rain of Steel, but that's about it...isn't it safe to say that for the most part, this build really just concentrates on one guy (stuff like Come and Get It aside, of course?) [B]lordduskblade[/B]: 1 & 2. I like the 13/13 Dexterity/Wisdom array if you have Born under a Bad Sign and Toughness. Have you also considered Durable to patch up the slightly lower healing surge total you will have? 3 & 4. You don't need a free hand to actually sustain a grab, only to initiate it. So you can yank people to you with Come and Get It, then pin anyone who provokes an OA down with a Grappling Strike, and then keep them there. Dual Strike is actually golden in these circumstances, because it allows you to whittle down the HP of two marked enemies simultaneously. As a matter of fact, the only reason you can't maintain more than two grabs is because you'll run out of minor actions to sustain. :) [/QUOTE]
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Legends of the Ring: Brawlers in 4th Edition
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