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Legends of the Ring: Brawlers in 4th Edition
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<blockquote data-quote="MiketheMountain" data-source="post: 6710379" data-attributes="member: 6801214"><p><strong>Slap Chop!: Longtooth Shifter, Barbarian|Fighter, Moonstalker, Destined Scion</strong></p><p></p><p>by <strong>Endarrion</strong></p><p>Original post on 2012 August 08: <a href="http://community.wizards.com/content/forum-topic/3493631" target="_blank">http://community.wizards.com/content/forum-topic/3493631</a></p><p></p><p></p><p>[ATTACH]70600[/ATTACH]</p><p><strong></strong></p><p><strong>You're gonna love my NADs!</strong></p><p></p><p>Well, Fort at least.</p><p></p><p>Inspired by LDB's Beowulf build and Armisael's Stand and Bang build, I present my own novice attempt at a build that combines the two.</p><p></p><p>[sblock=Presenting Slap Chop!]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Slap Chop, level 30</p><p>Longtooth Shifter, Barbarian/Fighter, Moonstalker, Destined Scion</p><p>Hybrid Talent Option: Fighter Combat Talent</p><p>Fighter Combat Talent Option: Brawler Style (Hybrid)</p><p>Circle the Prey Option: Circle the Prey Strength</p><p>Epic Heroism Option: Strength</p><p>Epic Heroism Option: Dexterity</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Sohei</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 28, CON 14, DEX 22, INT 10, WIS 20, CHA 12</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 11, DEX 16, INT 8, WIS 13, CHA 10</p><p> </p><p> </p><p>AC: 45 Fort: 56 Ref: 45 Will: 45</p><p>HP: 217 Surges: 10 Surge Value: 54</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +30, Endurance +23, Intimidate +23</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +20, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +20, Heal +20, History +15, Insight +22, Nature +20, Perception +22, Religion +15, Stealth +20, Streetwise +16, Thievery +20</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Longtooth Shifter Racial Power: Longtooth Shifting</p><p>Fighter Attack: Combat Challenge</p><p>Fighter Attack 1: Grappling Strike</p><p>Barbarian Attack 1: Howling Strike</p><p>Fighter Utility 2: Forceful Drag</p><p>Barbarian Utility 6: Run Rampant</p><p>Fighter Utility 10: Clearheaded</p><p>Fighter Utility 10: Grappler's Stance</p><p>Moonstalker Attack 11: Call to the Moon</p><p>Moonstalker Utility 12: Unleash the Silent Predator</p><p>Barbarian Attack 13: Storm of Blades</p><p>Fighter Attack 15: Relentless Headlock</p><p>Fighter Attack 19: Smash and Grab</p><p>Moonstalker Attack 20: Circle the Prey</p><p>Fighter Utility 22: Slayer's Defiance</p><p>Fighter Attack 23: Trollclaw Grip</p><p>Destined Scion Utility 26: Epic Recovery</p><p>Barbarian Attack 27: Hurricane of Blades</p><p>Barbarian Attack 29: World Serpent Rage</p><p>Destined Scion Utility 30: Undeniable Victory</p><p> </p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Inescapable Hold</p><p>Level 4: World Serpent's Grasp</p><p>Level 6: Pin Down</p><p>Level 8: Headsman's Chop</p><p>Level 10: Improved Grab</p><p>Level 11: Master at Arms</p><p>Level 12: Improved Defenses</p><p>Level 14: Brawler Guard</p><p>Level 16: Marked Scourge</p><p>Level 18: Crushing Pin</p><p>Level 20: Weapon Focus (Heavy Blade)</p><p>Level 21: Epic Fortitude</p><p>Level 22: Crushing Grab</p><p>Level 24: Slashing Storm</p><p>Level 26: Heavy Blade Mastery</p><p>Level 28: Epic Will</p><p>Level 30: Epic Reflexes</p><p> </p><p>ITEMS</p><p>Feyslaughter Longsword +6 x1</p><p>Trollskin Nightmare Hide Armor +6 x1</p><p>Steadfast Amulet +6 x1</p><p>Iron Armbands of Power (epic tier) x1</p><p>Defiant Boots x1</p><p>Diamond Cincture (epic tier) x1</p><p>Gauntlets of Brutality x1</p><p>Elven Chain Shirt (paragon tier)</p><p>Eye of Awareness x1</p><p>Ring of Personal Gravity x1</p><p>Ring of Fury x1</p><p>Backlash Tattoo x1</p><p>====== End ======</p><p>[/sblock]</p><p></p><p>So, the idea is pretty simple. Grab the target, prone it, and hack it to pieces.</p><p></p><p>Against prone enemies, Slap Chop can get:</p><p>9 Str Mod</p><p>2d6 per hit (Go For the Throat)</p><p>5 Wis mod (Pack Tactics)</p><p>6 Dex mod (Slayer's Defiance stance)</p><p>5 extra dmg (Headsman's Chop)</p><p>5 extra dmg (Gauntlets of Brutality)</p><p>6 extra dmg (Iron Armbands)</p><p>6 extra dmg (+6 weapon)</p><p>3 extra dmg (Weapon Focus)</p><p>5 Wis mod once/round (Slashing Storm)</p><p>5 Wis mod once/round (Marked Scourge)</p><p>14 extra dmg sustained grab (Crushing Grab)</p><p>= 52 average static damage per hit, and an extra 24 once per round.</p><p></p><p>Also, the enemy takes Dex mod damage any time they try to escape (Crushing Pin) and once per day, the enemy is restrained for the duration of the grab (Grappler's Stance). He also gets 3 basic attacks in reaction to being bloodied (Ring of Fury and Backlash Tatoo).</p><p></p><p>With the multiattacks from the Barbarian class, this really starts to add up. And, with his sky-high Fortitude, no one is getting out of his grasp unless he lets them.</p><p></p><p>The biggest hurdle is 1st level where Slap Chop is basically half a Barbarian for a level. Howling Strike only requires a weapon be wielded in two hands (not a two-handed weapon) so Slap Chop can use his longsword in two hands (and even gain an extra 1 dmg!!) and use that power, so he's not completely useless. Plus powers can be taken and retrained at new levels in order to make that 1st level more bearable. Starting at 2nd level though, you've got all escape attempts going through Fort, so you're officially a good single-target lockdown defender and single-target striker! By 6 you're completely ready to go with the grab tactic. </p><p></p><p>Throughout heroic though, you will struggle with your AC compared to average defenders. This can be compensated for with MC Cleric for Battle Cleric's lore, of course, but beyond that, I'm not sure how to get heavy armor and keep the other stats up. If you switch race you can go with Tactical Warpriest as the PP and still be pretty formidable though.</p><p></p><p>So yeah, I'm a CO novice, so I'm sure there's improvements that can be made. For instance, a way to get heavy armor or the Con for Second Skin while keeping damage up would be useful, as well as just making the build less MAD in general. Also, more forced movement denial would be good as well.</p><p></p><p>Thoughts?</p><p></p><p>[HR][/HR]</p><p><em>From the thread:</em></p><p><em></em><strong>Zathris</strong>: Biggest hurdle for this character is that you don't deal it's good damage until the 2nd round per target, which is worthless from a striker perspective.</p><p></p><p></p><p><strong>Endarrion</strong>: Worthless? Even the old Time Bomb build had a round of set up. It was for a much bigger payoff, granted, but it's not the end of the world. Also, this is a hybrid defender/striker, so I don't think it's that big of a deal to spend a round "defending" to set up the striker nova. And he can still grab two enemies and squeeze them into a slow death after the nova, so he is a legitimate defender, if not a great one.</p></blockquote><p></p>
[QUOTE="MiketheMountain, post: 6710379, member: 6801214"] [b]Slap Chop!: Longtooth Shifter, Barbarian|Fighter, Moonstalker, Destined Scion[/b] by [B]Endarrion[/B] Original post on 2012 August 08: [URL]http://community.wizards.com/content/forum-topic/3493631[/URL] [ATTACH=CONFIG]70600._xfImport[/ATTACH] [B] You're gonna love my NADs![/B] Well, Fort at least. Inspired by LDB's Beowulf build and Armisael's Stand and Bang build, I present my own novice attempt at a build that combines the two. [sblock=Presenting Slap Chop!] ====== Created Using Wizards of the Coast D&D Character Builder ====== Slap Chop, level 30 Longtooth Shifter, Barbarian/Fighter, Moonstalker, Destined Scion Hybrid Talent Option: Fighter Combat Talent Fighter Combat Talent Option: Brawler Style (Hybrid) Circle the Prey Option: Circle the Prey Strength Epic Heroism Option: Strength Epic Heroism Option: Dexterity Auspicious Birth (Auspicious Birth Benefit) Theme: Sohei FINAL ABILITY SCORES STR 28, CON 14, DEX 22, INT 10, WIS 20, CHA 12 STARTING ABILITY SCORES STR 16, CON 11, DEX 16, INT 8, WIS 13, CHA 10 AC: 45 Fort: 56 Ref: 45 Will: 45 HP: 217 Surges: 10 Surge Value: 54 TRAINED SKILLS Athletics +30, Endurance +23, Intimidate +23 UNTRAINED SKILLS Acrobatics +20, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +20, Heal +20, History +15, Insight +22, Nature +20, Perception +22, Religion +15, Stealth +20, Streetwise +16, Thievery +20 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Longtooth Shifter Racial Power: Longtooth Shifting Fighter Attack: Combat Challenge Fighter Attack 1: Grappling Strike Barbarian Attack 1: Howling Strike Fighter Utility 2: Forceful Drag Barbarian Utility 6: Run Rampant Fighter Utility 10: Clearheaded Fighter Utility 10: Grappler's Stance Moonstalker Attack 11: Call to the Moon Moonstalker Utility 12: Unleash the Silent Predator Barbarian Attack 13: Storm of Blades Fighter Attack 15: Relentless Headlock Fighter Attack 19: Smash and Grab Moonstalker Attack 20: Circle the Prey Fighter Utility 22: Slayer's Defiance Fighter Attack 23: Trollclaw Grip Destined Scion Utility 26: Epic Recovery Barbarian Attack 27: Hurricane of Blades Barbarian Attack 29: World Serpent Rage Destined Scion Utility 30: Undeniable Victory FEATS Level 1: Hybrid Talent Level 2: Inescapable Hold Level 4: World Serpent's Grasp Level 6: Pin Down Level 8: Headsman's Chop Level 10: Improved Grab Level 11: Master at Arms Level 12: Improved Defenses Level 14: Brawler Guard Level 16: Marked Scourge Level 18: Crushing Pin Level 20: Weapon Focus (Heavy Blade) Level 21: Epic Fortitude Level 22: Crushing Grab Level 24: Slashing Storm Level 26: Heavy Blade Mastery Level 28: Epic Will Level 30: Epic Reflexes ITEMS Feyslaughter Longsword +6 x1 Trollskin Nightmare Hide Armor +6 x1 Steadfast Amulet +6 x1 Iron Armbands of Power (epic tier) x1 Defiant Boots x1 Diamond Cincture (epic tier) x1 Gauntlets of Brutality x1 Elven Chain Shirt (paragon tier) Eye of Awareness x1 Ring of Personal Gravity x1 Ring of Fury x1 Backlash Tattoo x1 ====== End ====== [/sblock] So, the idea is pretty simple. Grab the target, prone it, and hack it to pieces. Against prone enemies, Slap Chop can get: 9 Str Mod 2d6 per hit (Go For the Throat) 5 Wis mod (Pack Tactics) 6 Dex mod (Slayer's Defiance stance) 5 extra dmg (Headsman's Chop) 5 extra dmg (Gauntlets of Brutality) 6 extra dmg (Iron Armbands) 6 extra dmg (+6 weapon) 3 extra dmg (Weapon Focus) 5 Wis mod once/round (Slashing Storm) 5 Wis mod once/round (Marked Scourge) 14 extra dmg sustained grab (Crushing Grab) = 52 average static damage per hit, and an extra 24 once per round. Also, the enemy takes Dex mod damage any time they try to escape (Crushing Pin) and once per day, the enemy is restrained for the duration of the grab (Grappler's Stance). He also gets 3 basic attacks in reaction to being bloodied (Ring of Fury and Backlash Tatoo). With the multiattacks from the Barbarian class, this really starts to add up. And, with his sky-high Fortitude, no one is getting out of his grasp unless he lets them. The biggest hurdle is 1st level where Slap Chop is basically half a Barbarian for a level. Howling Strike only requires a weapon be wielded in two hands (not a two-handed weapon) so Slap Chop can use his longsword in two hands (and even gain an extra 1 dmg!!) and use that power, so he's not completely useless. Plus powers can be taken and retrained at new levels in order to make that 1st level more bearable. Starting at 2nd level though, you've got all escape attempts going through Fort, so you're officially a good single-target lockdown defender and single-target striker! By 6 you're completely ready to go with the grab tactic. Throughout heroic though, you will struggle with your AC compared to average defenders. This can be compensated for with MC Cleric for Battle Cleric's lore, of course, but beyond that, I'm not sure how to get heavy armor and keep the other stats up. If you switch race you can go with Tactical Warpriest as the PP and still be pretty formidable though. So yeah, I'm a CO novice, so I'm sure there's improvements that can be made. For instance, a way to get heavy armor or the Con for Second Skin while keeping damage up would be useful, as well as just making the build less MAD in general. Also, more forced movement denial would be good as well. Thoughts? [HR][/HR] [I]From the thread: [/I][B]Zathris[/B]: Biggest hurdle for this character is that you don't deal it's good damage until the 2nd round per target, which is worthless from a striker perspective. [B]Endarrion[/B]: Worthless? Even the old Time Bomb build had a round of set up. It was for a much bigger payoff, granted, but it's not the end of the world. Also, this is a hybrid defender/striker, so I don't think it's that big of a deal to spend a round "defending" to set up the striker nova. And he can still grab two enemies and squeeze them into a slow death after the nova, so he is a legitimate defender, if not a great one. [/QUOTE]
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