KAIRA [218pts]
[sblock=CPs]
Starting: 210
Earned:
3: 1/26/11
This Post
2: 3/5/11
This Post
3: 3/27/11
This Post
Spent:
1: Beam Weapons - Rifle (DX/E): 12
1: Beam Weapons - Rifle (DX/E): 13
1: Carousing (HT/E): 14
5: PER to 13
[/sblock]
ATTRIBUTES [80pts]
ST 8 (-20pts)
DX 12 (40pts)
IQ 12 (40pts)
HT 12 (20pts)
SECONDARY ATTRIBUTES
Damage - Thrust 1d-3
Damage - Swing 1d-2
Hit Points 8
Will 12
Perception 13
Fatigue 12
Basic Speed 6.00
Basic Move 6
ADVANTAGES [80pts]
Appearance - Very Beautiful (16pts)
Business Acumen 1 (10pts)
Charisma 4 (20pts)
Fearlessness 2 (4pts)
Fit (5pts)
Smooth Operator 1 (15pts)
Wealth - Comfortable (150,000cr) (10pts)
DISADVANTAGES [-35pts]
Callous (-5pts)
Enemy: The Scorpio Cartel (Large Group; Hunter; Appears 6 or less) (-15pts)
Light Sleeper (-5pts)
Secret (Serious Embarrassment) (-5pts)
Selfish (-5pts)
QUIRKS [-5pts]
Always wears black
Careful, especially when among strangers
Flirtatious
Sometimes makes unreasonable demands of her friends and allies
Staid (incurious about things not directly affecting her)
SKILLS [91pts]
Acting (IQ/A): 13 (2pts)
Area Knowledge - Spinward Marches (IQ/E): 12 (1pt)
Beam Weapons - Pistol (DX/E): 13 (2pts)
Beam Weapons - Rifle (DX/E): 13 (2pts)
Brawling (DX/E): 13 (2pts)
Carousing (HT/E): 14 (2pts)
Computer Operation (IQ/E): 12 (1pt)
Current Affairs - Business (IQ/E): 12 (1pt)
Current Affairs - People (IQ/E): 12 (1pt)
Current Affairs - Pop Culture (IQ/E): 12 (1pt)
Diplomacy (IQ/H): 13 (4pts)
Economics (IQ/H): 12 (2pts)
Electronics Ops - Communication (IQ/A): 12 (2pts)
Electronics Ops - Security (IQ/A): 12 (2pts)
Erotic Art (DX/A): 13 (4pts)
Fast-Talk (IQ/A): 14 (4pts)
Finance (IQ/H): 13 (4pts)
First Aid (IQ/E): 12 (1pt)
Gunner - Rockets (DX/E): 13 (2pts)
Guns - Pistol (DX/E): 14 (4pts)
Holdout (IQ/A): 12 (2pts)
Intimidation (Will/A): 13 (2pts)
Law - Businesss/Corporate (IQ/H): 10 (1pt)
Leadership (IQ/A): 13 (2pts)
Market Analysis (IQ/H): 12 (2pts)
Mathematics - Pure (IQ/H): 10 (1pt)
Mathematics - Statistics (IQ/H): 10 (1pt)
Merchant (IQ/A): 14 (4pts)
Navigation - Space (IQ/A): 11 (1pt)
Navigation - Jump Space (IQ/A): 11 (1pt)
Observation (Per/A): 14 (4pts)
Performance (IQ/A): 12 (2pts)
Piloting - High Performance Spacecraft (DX/A): 12 (2pts)
Piloting - Low Performance Spacecraft (DX/A): 12 (2pts)
Psychology (IQ/H): 11 (2pts)
Public Speaking (IQ/A): 12 (1pt)
Savoir Faire - High Society (IQ/E): 13 (1pt)
Sex Appeal (HT/A): 14 (4pts)
Shadowing (IQ/A): 12 (2pts)
Smuggling (IQ/A): 13 (4pts)
Stealth (DX/A): 13 (4pts)
Streetwise (IQ/A): 14 (4pts)
[sblock=EQUIPMENT]
Starting Wealth: 150,000cr
Current Wealth: 45,802cr
5x Secure-Encrypted Tiny Radio Communicator (TL9): 1-mile range. $550, 0.05 lbs., 2A/10 hr. LC4
Entertainment Console (TL9): $500, 1 lb., 4B/5 hr. or external power. LC4.
Entertainment Media, Various (TL9-10): Cost $4,000, WT neg.
5x Night Vision Goggles (TL9): Night Vision 9 and 4x magnification. $1,000, 0.3 lbs., 2B/100 hr. LC4.
5x Pack of 20 Survival Rations (TL9): $40, 1lb ea.
5x Mini Flashlight (TL9): $10, 0.25 lbs., B/24 hr.
5x Pack of 20 Glow Sticks (TL9): $40, 0.1lb ea.
5x Inertial Compass (TL9): It gives a +3 bonus to Navigation (Air, Land, and Sea). $120, 0.2 lbs., A/200 hr.
5x Envirobag (TL9): $160, 3 lbs., C/24 hr.
5x Filtration Canteen (TL9): $180, 1 lb. (empty) or 3 lbs. (full). LC4.
5x Vapor Canteen (TL9): It has a capacity of one quart, and adds a +2 (quality) bonus to Survival skill for an individual living off the land. $450; 2 lbs. (empty) or 4 lbs. (full), B/100 quarts. LC4.
5x Survival Watch (TL10): It includes a biomonitor (p. 197), a chronometer, a GPS (p. 74) receiver, an inertial compass (pp. 74-75), a magnetic compass, a homing beacon (p. 105), and a tiny computer (p. 77) with a small 2-D display (aboutone square inch). $300, 0.5 lbs., B/3 months. LC4.
5x Rope 1/8” diameter (TL9): Supports 400 lbs. 10 yards of line: $2, 0.1 lb.
5x Arctic Clothing (TL6): $500, 10lbs. LC4.
5x Backpack, Large (TL8): Carries 100lbs. of gear. $200, 10 lbs. LC4.
5x Climbing Kit, High-Quality (TL8): Harness, ascender, descender, an assortment of fasteners, and 100 yards of 3/8” rope. A high-quality kit provides a bonus to Climbing skill. $400, 26 lbs. LC4.
5x Load-Bearing Vest (TL7): Carries 20-30lbs. of gear. $30, 2 lbs. LC4.
5x Winter Clothing (TL6): $300, 10lbs. LC4.
Fire Extinguisher Tube (TL9): $10, 1 lb. LC4.
Electronic Lockpick (TL9): +3 to Lockpicking and Electronics Operation (Security) skill on attempts to pick any electronic or combination lock. $1,500, 0.2 lbs., A/2 hr., LC2.
2x Attaché Cases with Programmable Camo and Encrypted Electronic Locks (TL9): Holds up to 20 lbs. (or two cubic feet). $2,200, 1 lb ea. LC3.
Trunk with Programmable Camo and Encrypted Electronic Lock (TL9): Holds 400 lbs. $6,500, 40 lbs. LC3.
Voice Mask (TL9): $200, 0.1 lb., B/20 hr. LC3.
Small Safe with Encrypted Scanlock (TL9): five cubic feet, DR 300, 80 HP. $2,000, 0.5 ton. LC4.
RF Bug Detector (TL 9): $200, 0.1 lb., A/10 hr. LC4.
Bug Stomper (TL 9): $600, 0.25 lbs., B/24 hr. LC3.
3 Electronic Cuffs (TL9): This has ST 20 and DR 10. $120, 0.25 lb ea., A/1 wk. LC4.
Holdout Laser Pistol (TL10): Dmg 10 2d(2) burn, ACC 3, Rng 100/300, WT 0.35/B, ROF 10, Shots 22(3), ST 3, Bulk -1, RCL 1, Cost $300, LC 3.
Laser Pistol + Laser Sight (TL10): +1 to Skill at 1/2D; Dmg 3d(2) burn, ACC 6, Rng 200/600, WT 1.5/C, ROF 10, Shots 33(3), ST 4, Bulk -2, RCL 1, Cost $1,100, LC 3.
7.5mm Holdout Pistol (TL9): Dmg 2d pi, ACC 1, Rng 100/1,200, WT 1/0.2, ROF 3, Shots 18+1(3), ST 6, Bulk -1, RCL 2, Cost $240, LC 3.
Laser Rifle + Laser Sight (TL10): +1 Skill at 1/2D; Type Imp.; Dmg 4d; SS 12; ACC 19; 1/2D 3,300; MAX 6,600; WT 10/12; ROF 4-; Shots 100/2D; ST 8; RCL 0; Cost $2100, LC9.
Case of 1,000 Conventional 7.5mm Ammo (TL9): $120, 6lbs, LC3.
Case of 1,000 APDS 7.5mm Ammo (TL9): +50% Rng, +1 Dmg per die, $600, 6lbs, LC1.
Power Pack for Laser Rifle (TL10): Cost $1000.
3x Power Holsters (TL9): +5 to Fast-Draw, Cost $3000, B/100 uses, LC4.
Tailored Nanoweave Suit + Multispectral Chameleon Surface + Radar Steath + Scent Masking (TL10): Location all, DR 18/6, +8 to Stealth skill against ordinary and infrared vision, +4 against hyperspectral or ultraviolet vision, and +2 against extended high- or low-band hyperspectral vision. This bonus is halved if moving. Cost $8,900, WT 16lbs, LC 3.
Reflec Tactical Vest (TL 9): Location Torso, Groin, DR 18/7, Cost $900, WT 9lbs, LC2.
Nanoweave Gown - Light (Fashion Original) + Concealed Holster (TL10): Location Torso (front only), Groin, Both Legs, DR 18/6, Cost $5,100, WT 1.5lbs, LC4
3x Small Air Tank + Filter Masks (TL9): Holds four hours. Cost $480, 5lbs ea, LC4.
3x Protective Suit (used with the Filter Masks & Air Tanks above) (TL 9): Cost $150, 3lbs ea. LC4.
3x Reflec Tacsuit + Trauma Maintenance Kits (TL9): Location all, DR 20/10, Cost $15,000, WT 15lbs ea, Power C/12 hr, LC2.
Biomonitor Bracelet (TL9): Cost $50, WT 0.1lb, A/100 hr, LC4.
Case of 50 First Aid Kits (TL9): Cost $2,500, WT 2lbs ea, LC4.
Pocket Medic (TL9): Cost $1,200, WT 2lbs, B/10 hr, LC 4.
16 Sets of Fashionable Clothing (TL9): Cost $32,000, WT varies.
Personal Luggage (TL9): Cost $4,000, WT varies.[/sblock]