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Leif's Homebrew 4E, OOC1
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<blockquote data-quote="Walking Dad" data-source="post: 5407152" data-attributes="member: 59043"><p>New Tarrk (work in progress)</p><p></p><p>[sblock=Tarrk, Minotaur Fighter (Slayer)]</p><p><strong>Tarrk</strong> Level 3</p><p>Minotaur Fighter (Slayer)</p><p></p><p><strong>ABILITY SCORES</strong></p><p>Str 18, Con 14, Dex 16, Int 8, Wis 12, Cha 10</p><p></p><p><strong>COMBAT & DEFENSES</strong></p><p>AC: 19; Fort: 18; Reflex: 15; Will: 13</p><p>HP: 35; Bloodied: 17; Surges: 11; Surge Value: 8</p><p>Initiative: +4; Speed: 5</p><p></p><p><strong>TRAINED SKILLS</strong></p><p>Athletics +10, Endurance +10, Intimidate +6</p><p></p><p><strong>UNTRAINED SKILLS</strong></p><p>Acrobatics +4, Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +0, Insight +2, Nature +4, Perception+4, Religion +0, Stealth +4, Streetwise +1, Thievery +4</p><p></p><p><strong>FEATS</strong></p><p>1. Weapon Proficiency: Gouge</p><p>2. spear Expertise</p><p></p><p><strong>RACIAL FEATURES</strong></p><p>Languages: Common, Giant</p><p>Skill Bonuses: +2 Nature, +2 Perception</p><p>Vitality: You have one additional healing surge.</p><p>Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt.</p><p>Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge.</p><p>Goring Charge: You have the Goring Charge power.</p><p></p><p><strong>POWERS</strong></p><p>Minotaur feature: Goring Charge</p><p>Fighter Feature: Power Strike, Improved</p><p>Slayer Fighter Stance: Battle Wrath</p><p>Slayer Fighter Stance: Berserker's Charge</p><p>Fighter utility 2: Passing Forward</p><p></p><p>[sblock=Powers]</p><p>1d20+9;2d6.minroll(2)+10</p><p></p><p><span style="color: Lime"><strong>At-Will Powers</strong></span></p><p> <span style="color: Lime"><strong></strong></span></p><p> <span style="color: Lime"><strong></strong>Far Hearing: minor, personal, Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square.</span></p><p> <span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: Lime">Battle Wrath: minor, personal, You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: Lime">Berserker's Charge: minor, personal, You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.</span></p><p><span style="color: Lime"></span><span style="color: Lime"> </span></p><p> <span style="color: Lime">Passing Forward: move, personal, You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.</span></p><p> </p><p> <span style="color: Red"></span></p><p><span style="color: Red"><strong>Encounter Powers</strong></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Goring Charge:</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"></span><span style="color: Red">Improved Power Strike: free, personal, after hitting an enemy, you can add 2d6 more damage.</span></p><p>[/sblock]</p><p></p><p><strong>EQUIPMENT</strong></p><p>Dwarven Armor Scale Armor +1, Vanguard Gouge +1, Cloak of Distortion +1, Adventurers kit (15)</p><p></p><p><strong>RITUALS</strong></p><p>-</p><p>[/sblock]</p><p></p><p>On a charge in his berserker stance he does:</p><p></p><p>1d20+12;2d6.minroll(2)+1d8+11 damage</p><p></p><p>In Battle Wrath he does:</p><p></p><p>1d20+9;2d6.minroll(2)+1d8+13 damage</p><p></p><p>Good times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5407152, member: 59043"] New Tarrk (work in progress) [sblock=Tarrk, Minotaur Fighter (Slayer)] [B]Tarrk[/B] Level 3 Minotaur Fighter (Slayer) [B]ABILITY SCORES[/B] Str 18, Con 14, Dex 16, Int 8, Wis 12, Cha 10 [B]COMBAT & DEFENSES[/B] AC: 19; Fort: 18; Reflex: 15; Will: 13 HP: 35; Bloodied: 17; Surges: 11; Surge Value: 8 Initiative: +4; Speed: 5 [B]TRAINED SKILLS[/B] Athletics +10, Endurance +10, Intimidate +6 [B]UNTRAINED SKILLS[/B] Acrobatics +4, Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +0, Insight +2, Nature +4, Perception+4, Religion +0, Stealth +4, Streetwise +1, Thievery +4 [B]FEATS[/B] 1. Weapon Proficiency: Gouge 2. spear Expertise [B]RACIAL FEATURES[/B] Languages: Common, Giant Skill Bonuses: +2 Nature, +2 Perception Vitality: You have one additional healing surge. Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt. Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge. Goring Charge: You have the Goring Charge power. [B]POWERS[/B] Minotaur feature: Goring Charge Fighter Feature: Power Strike, Improved Slayer Fighter Stance: Battle Wrath Slayer Fighter Stance: Berserker's Charge Fighter utility 2: Passing Forward [sblock=Powers] 1d20+9;2d6.minroll(2)+10 [COLOR=Lime][B]At-Will Powers [/B]Far Hearing: minor, personal, Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square. [/COLOR][COLOR=Lime]Battle Wrath: minor, personal, You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon. [/COLOR][COLOR=Lime]Berserker's Charge: minor, personal, You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks. [/COLOR][COLOR=Lime] Passing Forward: move, personal, You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.[/COLOR] [COLOR=Red] [B]Encounter Powers[/B] Goring Charge: [/COLOR][COLOR=Red]Improved Power Strike: free, personal, after hitting an enemy, you can add 2d6 more damage.[/COLOR] [/sblock] [B]EQUIPMENT[/B] Dwarven Armor Scale Armor +1, Vanguard Gouge +1, Cloak of Distortion +1, Adventurers kit (15) [B]RITUALS[/B] - [/sblock] On a charge in his berserker stance he does: 1d20+12;2d6.minroll(2)+1d8+11 damage In Battle Wrath he does: 1d20+9;2d6.minroll(2)+1d8+13 damage Good times :D [/QUOTE]
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