Leif
Adventurer
UPDATE (12/30/2010) -- I got intensely bored with KoTS and have decided to just start home-brewing the 4E action!
OOC thread: http://www.enworld.org/forum/talking-talk/249276-leifs-1st-d-d-4th-edition-game-ooc-1-a.html
IC thread: http://www.enworld.org/forum/playin...-d-d-4th-edition-game-ic-1-a.html#post4684595
So far, invitations have been sent to......
1 Scotley -- Basher7, Warforged Fighter, Battlerager build - posted
2 Mowgli -- Aimhirghin, Doppleganger Bard - posted,
Rhun -- probably going to be an Elf/Eladrin Ranger/Rogue if/when I/we can get all the info sent to him. Withdrawn. 
Abulia -- Taldan, Shadar-Kai Swordmage - posted AWOL
3 Lou -- Elerosse, Eladrin wizard - posted
4 renau1g -- Khellek "Spike", Shifter Cleric - posted
5 Walking Dad -- Tarrk, Minotaur Barbarian - posted
6 Ozymandias79 -- Ghraere Elysialls, Elf Ranger - posted
Scott DeWar -- declined
J. Alexander -- no response
mleibrock -- declined
Characters will be created using the Standard Array on p. 17 of the PH for ability scores. (For any of you who do not have the 4e PH, that means that all characters start with the following ability scores: 16, 14, 13, 12, 11, 10, and then make racial and other adjustments.
Racial Adjustments are:
Dragonborn: +2 Str, +2 Cha
Dwarf: +2 Con, +2 Wis
Eladrin: +2 Dex, +2 Int
Elf: +2 Dex, +2 Wis
Half-Elf: +2 Con, +2 Cha
Halfling: +2 Dex, +2 Cha
Human: +2 to One Ability Score of Your Choice (Humans also get an extra Feat and are trained in an extra Skill at 1st level, so it all balances out, supposedly.)
From the Forgotten Realms Players Guide:
Drow: +2 Dex, +2 Cha
Genasi: +2 Str, +2 Int
From PHII:
Deva: +2 Int, +2 Wis
Gnome: +2 Int, +2 Cha
Goliath: +2 Str, +2 Con
Half-Orc: +2 Str, +2 Dex
Shifter: +2 Str, +2 Wis
From the back of the Monster Manual (p. 276):
Warforged: +2 Str, +2 Con
Minotaur: +2 Str, +2 Con
Gnoll: +2 Con, +2 Dex
Hobgoblin: +2 Con, +2 Cha
From MMII (p. 220)
Bullywug: +2 Con, +2 Dex
Duergar: +2 Con, +2 Wis
Kenku: +2 Dex, +2 Cha
From Advanced Player's Guide (p.4)
Earth Gnome: +2 Con, +2 Int
Orc-Blooded: +2 Str, +2 Wis
Shire Halfling: +2 Con, +2 Cha
I won't bother to go through the entire Monster Manual and list racial adjustments for every race. There are rules to cover some creatures as pcs in an appendix, mostly monstrous humanoids.
For classes, races, feats, skills, etc., the PH, PH2, MM, MM2, Martial Power, Arcane Power, Divine Power, FR Players Guide, Manual of the Planes, Draconomicon are all fair game. (I don't yet have the Eberron Player's Guide that either is now available or soon will be, but I'm open to material from it also. The same applies to MM2, Arcane Power, Divine Power, and all other not-yet-released books. What I'm shooting for here is an all-inclusive 4E campaign, because we can't see how stuff works if we don't use it.)
OOC thread: http://www.enworld.org/forum/talking-talk/249276-leifs-1st-d-d-4th-edition-game-ooc-1-a.html
IC thread: http://www.enworld.org/forum/playin...-d-d-4th-edition-game-ic-1-a.html#post4684595
So far, invitations have been sent to......
1 Scotley -- Basher7, Warforged Fighter, Battlerager build - posted
2 Mowgli -- Aimhirghin, Doppleganger Bard - posted,
3 Lou -- Elerosse, Eladrin wizard - posted
4 renau1g -- Khellek "Spike", Shifter Cleric - posted
5 Walking Dad -- Tarrk, Minotaur Barbarian - posted
6 Ozymandias79 -- Ghraere Elysialls, Elf Ranger - posted
Scott DeWar -- declined
J. Alexander -- no response
mleibrock -- declined
Characters will be created using the Standard Array on p. 17 of the PH for ability scores. (For any of you who do not have the 4e PH, that means that all characters start with the following ability scores: 16, 14, 13, 12, 11, 10, and then make racial and other adjustments.
Racial Adjustments are:
Dragonborn: +2 Str, +2 Cha
Dwarf: +2 Con, +2 Wis
Eladrin: +2 Dex, +2 Int
Elf: +2 Dex, +2 Wis
Half-Elf: +2 Con, +2 Cha
Halfling: +2 Dex, +2 Cha
Human: +2 to One Ability Score of Your Choice (Humans also get an extra Feat and are trained in an extra Skill at 1st level, so it all balances out, supposedly.)
From the Forgotten Realms Players Guide:
Drow: +2 Dex, +2 Cha
Genasi: +2 Str, +2 Int
From PHII:
Deva: +2 Int, +2 Wis
Gnome: +2 Int, +2 Cha
Goliath: +2 Str, +2 Con
Half-Orc: +2 Str, +2 Dex
Shifter: +2 Str, +2 Wis
From the back of the Monster Manual (p. 276):
Warforged: +2 Str, +2 Con
Minotaur: +2 Str, +2 Con
Gnoll: +2 Con, +2 Dex
Hobgoblin: +2 Con, +2 Cha
From MMII (p. 220)
Bullywug: +2 Con, +2 Dex
Duergar: +2 Con, +2 Wis
Kenku: +2 Dex, +2 Cha
From Advanced Player's Guide (p.4)
Earth Gnome: +2 Con, +2 Int
Orc-Blooded: +2 Str, +2 Wis
Shire Halfling: +2 Con, +2 Cha
I won't bother to go through the entire Monster Manual and list racial adjustments for every race. There are rules to cover some creatures as pcs in an appendix, mostly monstrous humanoids.
For classes, races, feats, skills, etc., the PH, PH2, MM, MM2, Martial Power, Arcane Power, Divine Power, FR Players Guide, Manual of the Planes, Draconomicon are all fair game. (I don't yet have the Eberron Player's Guide that either is now available or soon will be, but I'm open to material from it also. The same applies to MM2, Arcane Power, Divine Power, and all other not-yet-released books. What I'm shooting for here is an all-inclusive 4E campaign, because we can't see how stuff works if we don't use it.)
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