steeldragons
Steeliest of the dragons
Charge:
This action brings the charging party into combot on the charge round, but
there are a number of considerotions when it is token.
Movement Rate Outdoors: Movement bonus for charging in normal outdoor
settings is 33%% of base speed for bipedal creatures, 50% for
quadrupeds. (Cf. TSRs SWORDS 8 SPELLS.)
Movement Rate Indoors: The indoor/dungeon rate is greatly reduced due
to the conditions. Therefore, all movement of the charge is double base
speed, remembering that encumbered creatures are not allowed to
charge. The opponent must be within 10' distance at the termination
of the charge in order for any blows to be struck during that round.
Armor Class of Charging Creatures: There is no dexterity bonus allowed
for charging creatures. Creatures with no dexterity bonus became 1 armor
class lower, i.e. easier to hit. Thus on AC 3 creature becomes AC 4. There is
no penalty to AC 10 creatures for charging, however
Wow that's all...random. lol.