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Leif's 'The Hall of the Rainbow Mage' [A] (D&D 3.5 OOC)
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<blockquote data-quote="Theroc" data-source="post: 4794170" data-attributes="member: 83115"><p>Man, that'd make for a wicked Warlock.</p><p></p><p></p><p></p><p></p><p>Ah. Well, I was already thinking on invocations to cover the various elements a Warlock can cover. Brimstone and Vitriolic Blasts, and likely eventually Chilling tentacles or whatever.</p><p></p><p></p><p></p><p>I do too, but it's much more expensive, and didn't seem very worthwhile for a melee Warlock. Since the Profane Bonus only applied to ranged attacks, and it only had 5 charges a day.</p><p></p><p></p><p></p><p>You're not projecting. I was planning on a Melee Warlock. I suppose the high Charisma threw you? I figured if I ran a finesse build, I'd lose a bit of damage, but be able to deal effectively with my essences and the like.(Though Vitriolic needs none.)</p><p></p><p></p><p></p><p>Yeah, I just really wanted to play a Drow for once, since I've wanted to since I started learning about Elves that aren't... Legolas. lol Not that I hate Legolas, just Drow seem more suited RPwise to an anti-hero like character.</p><p></p><p></p><p></p><p></p><p>Hideous Blow: Definitely, I mean, unless you play an Eldritch Glaive Reach build(EG isn't in CArc though. It's in either Dragon Magic of Complete Mage... I don't even know which)</p><p></p><p>Eldritch Spear: I was thinking about using it for my backup ranged too.</p><p></p><p>Baleful Utterance: Isn't this sorta like Sunder? Which is bad... since you're breaking your loot?</p><p></p><p>Darkness/Devil's Sight: I have 120' passive Darkvision and can cast Darkness once a day as a spell-like ability. Not sure whether I'd need to do that trick multiple times in a day.</p><p></p><p>Entropic Warding: You mean the meatshields won't be taking the arrows for me!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I am pushing 25 AC atm.</p><p></p><p>See the Unseen: Darkvision is handy, but I already have it all the time. Is the invocation worth it simply for the invisibility seeing?</p><p></p><p></p><p></p><p>Flee/Fell Flight: I was definitely looking at Fell Flight. Worst case scenario, if I'm injured or something, I fly above my enemies and just blast from impunity if they are melee-based. Also allows me to get to hard to reach places.</p><p></p><p>Voidsense: More I think about it, this could be good.</p><p></p><p>Voracious Dispelling: I just like it's ability to shut down a caster before I even get to them.</p><p></p><p>Walk Unseen: I came to the same conclusion too... might be good for getting into a flanking position, but alternatively, I could just fly over their heads too, in all likely hood.</p><p></p><p>Dead Walk: I loved my Necromancer in Diablo II, and haven't played once since. Thought it might be fun, though no idea how useful it'd be.</p><p></p><p>Eldritch Chain: Looked nice, but since I was primarily melee, didn't think it'd be too useful.</p><p></p><p></p><p></p><p>Vitriolic is almost a given, really. No save, no SR? That means it works on just about everyone, unless they are immune to acid or so far out of your league it's better to just run. I was looking at Chilling Tentacles... as it's a way for me to do semi-constant damage to a group, and possible trip them up while I'm at it.</p><p></p><p>Devour Magic: It looked pretty fun, I'll admit.</p><p></p><p></p><p></p><p> </p><p></p><p>I thought my build was pretty good, since my primary weapon relies on a fort save instead of AC(it's a touch attack), and I can use various invocation status effects to pummel their saving throws to enable my to do my work. I'm guessing my stat build is what made you think I was ranged?</p><p></p><p></p><p></p><p></p><p>This will be my first lock, but I'm looking forward to him. It seems like my kind of character, lol</p></blockquote><p></p>
[QUOTE="Theroc, post: 4794170, member: 83115"] Man, that'd make for a wicked Warlock. Ah. Well, I was already thinking on invocations to cover the various elements a Warlock can cover. Brimstone and Vitriolic Blasts, and likely eventually Chilling tentacles or whatever. I do too, but it's much more expensive, and didn't seem very worthwhile for a melee Warlock. Since the Profane Bonus only applied to ranged attacks, and it only had 5 charges a day. You're not projecting. I was planning on a Melee Warlock. I suppose the high Charisma threw you? I figured if I ran a finesse build, I'd lose a bit of damage, but be able to deal effectively with my essences and the like.(Though Vitriolic needs none.) Yeah, I just really wanted to play a Drow for once, since I've wanted to since I started learning about Elves that aren't... Legolas. lol Not that I hate Legolas, just Drow seem more suited RPwise to an anti-hero like character. Hideous Blow: Definitely, I mean, unless you play an Eldritch Glaive Reach build(EG isn't in CArc though. It's in either Dragon Magic of Complete Mage... I don't even know which) Eldritch Spear: I was thinking about using it for my backup ranged too. Baleful Utterance: Isn't this sorta like Sunder? Which is bad... since you're breaking your loot? Darkness/Devil's Sight: I have 120' passive Darkvision and can cast Darkness once a day as a spell-like ability. Not sure whether I'd need to do that trick multiple times in a day. Entropic Warding: You mean the meatshields won't be taking the arrows for me!? ;) I am pushing 25 AC atm. See the Unseen: Darkvision is handy, but I already have it all the time. Is the invocation worth it simply for the invisibility seeing? Flee/Fell Flight: I was definitely looking at Fell Flight. Worst case scenario, if I'm injured or something, I fly above my enemies and just blast from impunity if they are melee-based. Also allows me to get to hard to reach places. Voidsense: More I think about it, this could be good. Voracious Dispelling: I just like it's ability to shut down a caster before I even get to them. Walk Unseen: I came to the same conclusion too... might be good for getting into a flanking position, but alternatively, I could just fly over their heads too, in all likely hood. Dead Walk: I loved my Necromancer in Diablo II, and haven't played once since. Thought it might be fun, though no idea how useful it'd be. Eldritch Chain: Looked nice, but since I was primarily melee, didn't think it'd be too useful. Vitriolic is almost a given, really. No save, no SR? That means it works on just about everyone, unless they are immune to acid or so far out of your league it's better to just run. I was looking at Chilling Tentacles... as it's a way for me to do semi-constant damage to a group, and possible trip them up while I'm at it. Devour Magic: It looked pretty fun, I'll admit. I thought my build was pretty good, since my primary weapon relies on a fort save instead of AC(it's a touch attack), and I can use various invocation status effects to pummel their saving throws to enable my to do my work. I'm guessing my stat build is what made you think I was ranged? This will be my first lock, but I'm looking forward to him. It seems like my kind of character, lol [/QUOTE]
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Leif's 'The Hall of the Rainbow Mage' [A] (D&D 3.5 OOC)
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