Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

"What if this place is being actively used to plan an attack on those defenseless people?" asks Cappizzio with genuine worry in his voice. He starts collecting maps as carefully as he can and stow the rolled work in his haversack
 
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"For a home base like this it would only be prudent to know the layout of the surrounding areas. If he was actively planning something I believe there would be maps laid out on the table and notes of his plans."

"They will be very handy for us as well."
Kerlan joins in on packing up the maps.
 

The Vault of Larin Karr

There are no plans or notes of nefarious undertakings to be found, but there are a GREAT many maps, some better and more complete than others, some that show Quail Valley in all it's glory, some of surrounding regions, some that appear to be charts of the Underdark that you traversed to get here, some unfamiliar Underdark passages, and some that you just can't place at all.
 


After they pack up the maps for later study, there doesn't seem to be any other option. "Well, let's go see what's behind door number 3." Kerlan walks over to the last secret door and when the others arrive, opens it.
 

The Vault of Larin Karr

Kerlan opens the door to reveal an ordinary *yawn* passageway extending to the west for 40 feet and turning to the north.
 
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Now that the others have finished their explorations, Manny couches his "lance" and guides Relós into the passage revealed by the opening of the final secret door.
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[sblock=Stat Block]
Mánunuksó Maliit
Male Brownie Summoner 5
NG Tiny Fey
Init +7; Senses Bond Senses (5 rounds/day), Low-Light Vision; Perception +15
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Defense
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AC 20, touch 16, flat-footed 16 (+4 armor, +3 Dex, +2 size, +2 dodge) AC is +2 when w/in reach of Relós)
hp 53/64 (5d8+1d6+18)
Fort +5, Ref +7, Will +9
Defensive Abilities Shield Ally (+2 AC/Saves); DR 5/cold iron; Resist Shield Ally (+2 AC/Saves); SR 12
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Offense
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Speed 40 ft.
Melee +3 Longspear +7/+7 (1d4+1/x3) and
. . Cestus +9/+9 (1d2-2/19-20/x2)
Ranged Crossbow, Heavy +9/+9 (1d6/19-20/x2)
Space 2.5 ft.; Reach 0 ft.
Spell-Like Abilities Confusion, Lesser (1/day), Dancing Lights (At will), Dimension Door (self only) (1/day), Mending (At will), Mirror Image (1/day), Prestidigitation (At will), Summon Monster III (10/day), Ventriloquism (1/day)
Summoner Spells Known (CL 5, +9 melee touch, +9 ranged touch):
2 (4/day) Haste (DC 19), Summon Swarm, Evolution Surge, Lesser (DC 19)
1 (6/day) Expeditious Retreat, Mage Armor (DC 18), Grease (DC 18), Daze Monster (DC 18), Rejuvenate Eidolon, Lesser, Unfetter (DC 18)
0 (at will) Resistance (DC 17), Acid Splash, Read Magic, Detect Magic, Guidance, Light
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Statistics
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Str 7, Dex 17, Con 16, Int 20, Wis 16, Cha 22/24
Base Atk +3; CMB +4; CMD 14
Feats Dodge, Expanded Arcana (Summoner), Improved Initiative, Precise Strike, Taunt, Weapon Finesse
Traits Focused Mind, Resilient
Skills Acrobatics +10, Bluff +16, Climb +2, Craft ( Weapons) +7, Diplomacy +11, Escape Artist +12, Fly +11, Handle Animal +12, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Knowledge (The Underdark) +11, Linguistics +12, Perception +15, Ride +12, Sense Motive +8, Spellcraft +10, Stealth +15, Swim +2, Use Magic Device +11 Modifiers +4 Stealth in forest, Acrobatics (Jump) +4
Languages Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnome, Halfling, Orc, Sylvan, Terran, Undercommon
SQ Brownie Save Modifiers, Eidolon Link, Life Link, Ring of Feather Falling, Share Spells with Eidolon
Combat Gear +3 Longspear, Bolts, Crossbow (20), Cestus, Crossbow, Heavy; Other Gear Arcanist's Gloves (2/day), Bedroll, Eyes of the Eagle, Flint and steel, Grappling hook, Hammock, Handy Haversack (39 @ 32 lbs), Ink (1 oz. vial, black) (3), Inkpen, Ioun Stone, Pink and Green Sphere, Rations, trail (per day) (10), Ring of Feather Falling, Rope, silk (50 ft.) (2), Scroll of Floating Disk, Shield, Summon Monster I, Comprehend Languages, Endure Elements, Unseen Ser, Smokestick (2), Soap, Bar (50 uses), Tanglefoot bag (2), Thunderstone (2), Tindertwig (10), Waterskin (2)
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Special Abilities
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+4 Stealth in forest (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Bond Senses (5 rounds/day) (Ex) Share your Eidolon's senses.
Brownie Save Modifiers +2 vs. illusions
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Focused Mind +2 to Concentration checks
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Resistance (12) You have Spell Resistance.
Summon Monster III (10/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
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Shortly after the founding of Whirtlestaff's Wizard's Academy, a family of Brownies moved in and took responsibility for keeping the place up. Since that time, they've been quietly going about their assumed duties and makinglife easier for the students and instructors - and newcomers to the Academy are carefully instructed to ignore the Brownies comings and goings in order to keep the fey around. Manny is the youngest child in the (now large) family. He never really fit with the others' notions of proper behavior, being far too outgoing and, well, noticeable. His relatives look on his ability to mix with the big folk with a mixture of pride and embarrassment.

Eventually, Manny decided to move on out and try to make a place for himself in the larger world of the Academy. He petitioned the Deans for admittance to the Academy, and became the famed school's first Brownie pupil. Determined to live up to the great honor done him, the relatively young sprite threw himself into his studies, and excelled in his academics. However, he also has quite a wide mischievious streak, and while his constant stream of practical jokes keeps his fellow students entertained it also backfires frequently and lands him in hot water.

Manny is small even for a Brownie. He dresses simply but well and carries himself with confidence. His blue eyes sparkle with humor, and he tends to see humor and opportunities for merriment in most any situation.


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Relós
Male Quadruped
NG Small Outsider
Init +4; Senses Darkvision; Perception +7
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Defense
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AC 27, touch 17, flat-footed 21 (+4 armor, +4 Dex, +1 size, +6 natural, +2 dodge)
hp 44 (+4)
Fort +5, Ref +9, Will +1
Defensive Abilities Evasion
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Offense
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Speed 70 ft.
Melee Bite (Bite) +9 (1d4+3/x2) and
. . Claw x2 (Claws) +9 x2 (1d3+3/x2) and
. . Rake x2 (Rake) +9 x2 (1d3+3/x2)
Special Attacks Energy Attacks (Cold)
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Statistics
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Str 12/16, Dex 18, Con 13, Int 8, Wis 10, Cha 11
Base Atk +4; CMB +6; CMD 22 (26 vs. Trip)
Feats Dodge, Precise Strike
Skills Acrobatics +8, Bluff +7, Fly +6, Perception +7, Sense Motive +7, Stealth +15
Languages Common
SQ Magic Attacks

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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Attacks (Cold) (Ex) Your natural attacks deal 1d6 additional energy damage.
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.

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